Resilient Jungle Tendril
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Resilient Jungle Tendril
The Resilient Jungle Tendril are a special type of Jungle Tendril. They are especially resilient to normal damage and can be encountered during Prisoners of the Dragon
Story involvement[edit]
Heart of Thorns story[edit]
- Act I
Combat abilities[edit]
- Abilities
- Inflicts Bleeding
- Knocks Back
- Effects
- Stability - Cannot be Pushed back.
- Flammable - Immune to all damage except burning.
- Skills
- Quick Strike - Melee auto-attack that inflicts Bleeding for 5 seconds. 1 second cast time. 4 second recharge. 130 range.
- Whirl - Point-blank area of effect attack that occurs after a brief delay, knocking back enemies and inflicting Bleeding for 5 seconds. 10 second recharge. 240 range.
- Poison Whip - The tendril channels over 1 second, throwing 3 arcing projectiles toward an enemy's location. Each projectile explodes on impact, dealing damage and poisoneding enemies for 10 seconds in an area of effect. The tendril will use this skill as its auto-attack if all enemies are out of range of its other skills. 4 second recharge. 1800 range. 100 radius. Cannot be reflected.
- Stolen skills