Rescue the quaggan from the Sons of Svanir
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Rescue the quaggan from the Sons of Svanir
- Location
- Leopard's Tail Valley
(Frostgorge Sound) - Event type
- Dynamic event
- Level
- 74
- Upon failure
- Destroy the champion icebrood quaggan
- API
- API
Interactive map |
Interactive map |
Rescue the quaggan from the Sons of Svanir is a level 74 event that occurs in Leopard's Tail Valley.
Objectives[edit]
- Sons of Svanir
- Ritual Progress
Rewards[edit]
Reward tier | Experience | Karma | Coin |
---|---|---|---|
Gold | 13,598 | 351 | 82 |
Silver | 11,558 | 299 | 70 |
Bronze | 10,199 | 264 | 61 |
These are the expected rewards for a level 74 player. Higher level players receive dynamically adjusted rewards.
NPCs[edit]
Allies[edit]
Foes[edit]
Dialogue[edit]
- (See Injured Scout Stephano.)
- When the group of Svanir find the Quaggan and the event starts
- Son of Svanir: Look over there. It's an offering for Dragon.
- Veteran Svanir Ritualist: Mmm...yes. Dragon will take great pleasure in watching this creature dissolve into madness.
- Veteran Svanir Ritualist: Quickly, get it before it can escape!
- At the entrance to the cave, if the svanir have successfully captured and escorted the quaggan to the cave
- Veteran Svanir Ritualist: We're here. Gather around the totem, quaggan in the middle.
- On success
- Twoloop Fish-Herder: Oohoo, thank you! Quaggan is so happy to be free. Quaggan is done with scary Svanir doing hurty things.
- Twoloop Fish-Herder: Hrmm. Quaggan's belly has breakfast in mind. Fish, perhaps. Coo. Yes.
- Twoloop Fish-Herder: Coo coo! Quaggan likes being free.
- (Twoloop Fish-Herder becomes a merchant for two minutes)
- On failure
- Twoloop Fish-Herder: BooooOOOOoooooo.
- Veteran Svanir Ritualist: Behold the power of Dragon! Now, we return to the camp.
- Veteran Svanir Ritualist: We don't want to be around this creature when it starts tearing everything limb from limb.
- Veteran Svanir Ritualist: We cannot hope to control the power of the ice brood.
Notes[edit]
- This event resets every 20 minutes.
- The Sons of Svanir and quaggans will sometimes stop moving just before the entrance to the cave. Walking in front of them, dragging aggro, then leaving seems to fix it.