Rescue the quaggan from the Sons of Svanir

From Guild Wars 2 Wiki
Jump to navigationJump to search

Rescue the quaggan from the Sons of Svanir

Interactive map

Interactive map

Rescue the quaggan from the Sons of Svanir is a level 74 event that occurs in Leopard's Tail Valley.

Objectives[edit]

  • Sons of Svanir
  • Event bar.jpg Event swords (tango icon).png
  • Ritual Progress
  • Event bar.jpg

Rewards[edit]

Reward tier Experience Karma Coin
Gold 13,598 Experience.png 351 Karma 82 Copper coin
Silver 11,558 Experience.png 299 Karma 70 Copper coin
Bronze 10,199 Experience.png 264 Karma 61 Copper coin
These are the expected rewards for a level 74 player. Higher level players receive dynamically adjusted rewards.

NPCs[edit]

Allies[edit]

Foes[edit]

Dialogue[edit]

(See Injured Scout Stephano.)
When the group of Svanir find the Quaggan and the event starts
Son of Svanir: Look over there. It's an offering for Dragon.
Veteran Svanir Ritualist: Mmm...yes. Dragon will take great pleasure in watching this creature dissolve into madness.
Veteran Svanir Ritualist: Quickly, get it before it can escape!
At the entrance to the cave, if the svanir have successfully captured and escorted the quaggan to the cave
Veteran Svanir Ritualist: We're here. Gather around the totem, quaggan in the middle.
On success
Twoloop Fish-Herder: Oohoo, thank you! Quaggan is so happy to be free. Quaggan is done with scary Svanir doing hurty things.
Twoloop Fish-Herder: Hrmm. Quaggan's belly has breakfast in mind. Fish, perhaps. Coo. Yes.
Twoloop Fish-Herder: Coo coo! Quaggan likes being free.
(Twoloop Fish-Herder becomes a merchant for two minutes)
On failure
Twoloop Fish-Herder: BooooOOOOoooooo.
Veteran Svanir Ritualist: Behold the power of Dragon! Now, we return to the camp.
Veteran Svanir Ritualist: We don't want to be around this creature when it starts tearing everything limb from limb.
Veteran Svanir Ritualist: We cannot hope to control the power of the ice brood.

Notes[edit]

  • This event resets every 20 minutes.
  • The Sons of Svanir and quaggans will sometimes stop moving just before the entrance to the cave. Walking in front of them, dragging aggro, then leaving seems to fix it.