Push (PvP)

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Disambig icon.png This article is about the PvP mode. For the control effect, see Knockback.

Push is an upcoming structured PvP game mode.

Timeline[edit]

  • The new PvP mode was first announced on June 04, 2024.
  • There's currently no planned release date, and development time allocations will depend on players' feedback after the first beta test.

Beta testing[edit]

  • The Push beta event begins on Tuesday, September 10 at 12:00 p.m. Pacific Time (UTC-7) and runs until Monday, September 23 at 5:00 p.m. Pacific Time (UTC-7).
  • This event will use a repurposed map and assets and allow players to test a very early, unpolished version of the new PvP mode, in order to get players' feedback on the mechanics and whether the mode itself is of interest to the player base.
  • Based on player feedback, development may continue on this mode if there is enough interest, and a new map will then be developed from scratch with new assets.
  • Two new titles will be available:
    • For completing the pips for the beta mini-season: "Push Beta Tester". This title may return on subsequent beta tests of the Push mode.
    • For achieving top 250 leaderboard: "Object in Motion". This title is expected to return on subsequent mini-seasons of the Push mode.

List of push maps[edit]

Mechanics[edit]

  • The Push PvP mode was announced by the developers as a way to play PvP more casually, without having to worry about too many objectives on the map. Its purpose is to let players either try PvP in a simpler environment, or to test new builds, with straightforward objectives that revolve around pushing in a lane and fighting as a team on one main objective.
  • Players receive a burst of speed when leaving the base.

Winning conditions[edit]

  • The goal in the Push PvP mode is to push the point to the enemy team's base.
  • In case of tie-breakers (if neither team reaches the enemy's base in time), the win is awarded to whichever team has pushed the furthest.

Main objective[edit]

  • The central capture point is captured instantly, but can be contested by having at least one enemy in the area.
  • Once the central capture point is captured, it'll begin moving in the team's direction toward the enemy base, following a set pattern (based on the map).
  • While the capture point is contested, it'll begin pulsing a stacking debuff called Mortal Contest which increases incoming damage and decreases healing.
  • Flags on the map represent each team's best push. When the timer expires, the team with the farthest push will win.
    • If the point is contested by the losing team when the timer expires, the game will go into overtime until either the point is no longer contested, or the losing team wins.
  • The point moves faster when catching up to your team's best push.

Side objectives[edit]

  • Two side objectives spawn which are similar to the Eternal Coliseum's Sword of Reaping boosts, and give a team-wide damage buff.
  • An additional objective called Ethereal Embrace spawns in the center which, upon a successful channel, temporarily prevents the enemy team from contesting the point.

Gallery[edit]

External links[edit]