Property talk:Has sigil description
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Ok before I go legging through it and making things consistant, how do we want to display sigil data?
1.
“Double-click to apply to a weapon.
- +20% chance to life steal on critical. (This effect cannot trigger more than once every 2 seconds)
— In-game description
2.
“Double-click to apply to a weapon.
+20% chance to life steal on critical. (This effect cannot trigger more than once every 2 seconds)— In-game description
3.
“Double-click to apply to a weapon. +20% chance to life steal on critical. (This effect cannot trigger more than once every 2 seconds)
— In-game description
I don't mind which as long as its consistant. -Chieftain Alex 16:59, 19 June 2013 (UTC)
- This should be [[Property:Has sigil bonus]] because we need to change runes to Has rune bonus, "effect" or "buff" would also be a better choice. I like 1 since it'll be displaying the same way as rune bonuses.--Relyk ~ talk < 17:02, 19 June 2013 (UTC)
- Ah I missed something if using case 1; I presume we don't want users to manually enter the colon at the front of the line each time, we just put that in the template if {{{type}}}=sigil ? -Chieftain Alex 17:08, 19 June 2013 (UTC)
- Yeah I laughed because after you did that I didn't recognise the template.. and then I fucked it up by adding some garbage typing as usual ^___^ I'll cleanup the stats now. -Chieftain Alex 17:34, 19 June 2013 (UTC)
- Also I could be wrong, but I think you have to use #set. Superior Sigil of Air is telling us that ?Has sigil description is a type=page. -Chieftain Alex 17:38, 19 June 2013 (UTC)