Pre-release news/Archives/2011/Oct-Dec

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December[edit]

Guild Wars 2 Year End Development Update[edit]

December 20

Design lead Eric Flannum talks about thieves, combat and achievements. Learn about the three types of achievements, the brand new steal skills and the beautiful dynamic of animated combat on the blog.

Check out the Mesmer![edit]

December 14

The mesmer, the most recent and final profession for Guild Wars 2, has been revealed. Discover the details of this mysterious mage on the official mesmer page.

November[edit]

Jim Boer on the Evolution of Cinematic Conversations[edit]

November 22

Senior Programmer Jim Boer returns to provide more background on the evolution of Guild Wars 2's cinematic conversations. Learn more about the technical considerations, the reasons for how the conversations look, and how the team managed to reconcile their ambitions with the more practical considerations of a production environment at the blog.

Chuck Jackman on Updated Cinematic Conversations[edit]

November 11

Chuck Jackman, Cinematic Conversations Animation Lead, answers the question of, 'What exactly is a cinematic conversation?' with a look behind-the-scenes as to what goes into the newly revealed versions of the character interactions. Hear more from Chuck on loops, idles, and additive animations over at the newest post.

Eric Flannum on the Guild Wars 2 G-Star Demo[edit]

November 10

It's a big week for ArenaNet as they show off a brand new demo build of Guild Wars 2 at G-Star, Korea's premier game expo! Join Eric Flannum as he unveils the latest changes and improvements to character creation, the user interface, and more in his latest blog entry.

Guild Wars 2 Development Update by Jon Peters[edit]

November 4

The Guild Wars 2 team is hard at work on the continued development of the game and Jon Peters drops by the blog to provide an update about what they've been working on for the past few months. Learn more about the changes to the tool belt, ranger pets, and cross-profession combos at the blog.

October[edit]

Wish You Were Here – ArenaNet’s Environmental Postcards[edit]

October 28

David Campbell, Marketing and Web Writer at ArenaNet, shares his favorite find from the Guild Wars archive: a set of environmental art "postcards" done during Eye of the North development by ArenaNet concept artists. See what Matthew Barrett, Jaime Jones, and Kekai Kotaki came up with at the blog.

Video: Audio Team Field Recording Trip[edit]

October 20

James Ackley, audio director at ArenaNet, shares a video and account of the audio department's field trip to the inactive Satsop Nuclear Power Plant. The five members of the team made the drive down to Satsop, Washington, and spent the entire day recording sounds at the Satsop Business Park, the site of a nuclear power plant that was never completed. For the full account and video from James, check out the blog posting here.

Planet of the Grawl[edit]

October 14

Of all the races of Tyria, the apelike grawl are the most underappreciated and underestimated. A race of furry simian bipeds, the grawl can speak and use tools and weapons. They even have a fair approximation of clothing, but they lack most of the trappings of advanced society. They make their homes in caves on the edge of civilization and are considered a lesser race of raiders and bandits by the more developed cultures around them. Read the full blog post from Jeff Grubb for more about grawl culture and how they may or may not have changed in the past 250 years of Tyria.