Northern Invasion of Orr
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Northern Invasion of Orr
- Location
- Straits of Devastation
(Ruins of Orr) - Event type
- Meta event
- Level
- 71-74
- Total events
- 9
Northern Invasion of Orr is a meta event that takes place in Straits of Devastation and is part of the larger Temple of Balthazar meta event.
Dynamic events[edit]
- (1) Pact soldiers are fighting the Risen for control of Stentor Cannonade.
- Capture Stentor Cannonade from the Risen (71)
- (success) The Pact has claimed Stentor Cannonade from the Risen. Continues at (2)
- Capture Stentor Cannonade from the Risen (71)
- (2) Ballasticians[sic] are repairing Stentor Cannonade's golem cannons. Soldiers are trying to keep control of Stentor Cannonade from the Risen.
- Defend Stentor Cannonade while ballistic technicians repair the golem cannons (71)
- (success) Stentor Cannonade's golem cannons have been repaired. Warmaster Shadowstriker is continuing the invasion by sea. Continues at (3)
- (failure) Goes back to (1)
- Defend Stentor Cannonade while ballistic technicians repair the golem cannons (71)
- (3) A Risen armada has blocked passage for the Pact's submarines.
- Sink the Risen armada blocking Pact submarines off the coast of Stentor Cannonade (72)
- (success) The Risen armada has been defeated. The northern invasion of Orr continues under the command of Warmaster Shadowstriker. Continues at (5)
- (failure) Goes to (4)
- Sink the Risen armada blocking Pact submarines off the coast of Stentor Cannonade (72)
- (4) Stentor Cannonade is being swarmed with[sic] the Risen. Valuable territory and artillery is at risk of being lost.
- Hold Stentor Cannonade against Risen attacks (71)
- (success) Stentor Cannonade remains in control of the Pact. Continues at (2)
- (failure) Goes back to (1)
- Hold Stentor Cannonade against Risen attacks (71)
- (5) A Risen fleet is blocking the Pact's passage to Brassclaw Landing.
- Destroy the Risen bone ships blocking passage to Brassclaw Landing (73)
- (success) Continues at (7)
- (failure) The invasion has been pushed back. Forces are regrouping and awaiting reinforcements off the coast of Stentor Cannonade. Goes to (6)
- Destroy the Risen bone ships blocking passage to Brassclaw Landing (73)
- (6) Pact soldiers are attempting to hold off the Risen as they await reinforcements off the coast of Stentor Cannonade.
- Defend Pact submarines from the Risen until all reinforcements have arrived (72)
- (success) Reinforcements have arrived. The northern invasion of Orr continues under the command of Warmaster Shadowstriker. Continues at (5)
- (failure) Goes back to (4)
- Defend Pact submarines from the Risen until all reinforcements have arrived (72)
- (7) Pact soldiers have landed in Orr! They have begun fighting for control of Brassclaw Landing against the Risen.
- Capture Brassclaw Landing from the Risen (74)
- (success) The Pact has claimed Brassclaw Landing! They remain alert for more Risen. Continues at (8)
- (failure) The invasion has been pushed back. Forces are regrouping and awaiting reinforcements near the Royal Forum Goes to (9)
- Capture Brassclaw Landing from the Risen (74)
- (8) Risen are attempting to take control of Brassclaw Landing from the Pact.
- Protect the Pact as they defend Brassclaw Landing from the Risen (74)
- (success) Brassclaw Landing remains in control of the Pact. They remain alert for more Risen. Continues at (8) (Repeats until failure)
- (failure) The invasion has been pushed back. Forces are regrouping and awaiting reinforcements near the Royal Forum Goes to (9)
- Protect the Pact as they defend Brassclaw Landing from the Risen (74)
- (9) Pact soldiers are attempting to hold off the Risen as they await reinforcements near the Royal Forum.
- Defend Pact forces until all reinforcements have arrived (73)
- (success) Continues at (7)
- (failure) The invasion has been pushed back. Forces are regrouping and awaiting reinforcements off the coast of Stentor Cannonade. Goes back to (6)
- Defend Pact forces until all reinforcements have arrived (73)
Notes[edit]
- Except for taking Brassclaw Landing, the entire chain can be soloed. Despite this, the Northern Invasion is best used when you have a sizable Zerg available (40+), to allow some players to work the other less difficult invasions and still have sufficient numbers to take Brassclaw.
- When destroying the risen ships, they dynamically scale quickly and individually. If you need to stall the event chain to line up with other invasions, have your Zerg focus on single ships at a time (or only defend the subs with no attacking). If you need to move quickly, have the zerg spread out and hit all risen ships at once. This second option can make it move very fast with enough players.
- Taking Brassclaw landing can be difficult, and a rough comparison would be taking Stonemist - Foes will spawn as fast as they are killed and will try to get into the ring to prevent the cap. Methods vary, but keeping more players+NPCs inside the ring is vital. Methods include:
- ball the Risen and nuke them.
- tank the Risen outside the ring.
- support the NPCs with heals.