Imprisoned storyteller
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Imprisoned storyteller
- Location
- The Hero of Istan
(Plains of Jarin) - Interact
- Yes
- Destructible
- No
Imprisoned storyteller is a skeleton sitting in a chair found on the bottom floor cells under the Mordant Crescent Great Hall.
Story involvement[edit]
Living World Season 4[edit]
- Episode 1: Daybreak
Dialogue[edit]
- The figure looks oddly calm, confident in its eternal repose. It's strangely compelling. A voice whispers, "Imagine..."
- Touch the skull.
- Fractured images flash before you, as if in a dream. Whoever he was, this man had tales to tell. You're not sure if you can make out details...
- ...but you feel compelled to try.
- Dark dwarves, white stone, colorful dragons. A motley crew, gathered around a fire. A pistol, a staff; a shield, a lute; three daggers; a bear. And a whole lot of grog.
- What does it mean?
- The images fade, and you draw back. You can't explain it, but something about the man...
- ...makes you smile.
- No doubt he brought escape and hope to the weary denizens of Istan. Perhaps that's how he ended up here, master of the dungeon.
- Sleep well, storyteller.
- ...gives you the creeps.
- Grog, grog... Oh, right. You were escaping!
- ...and you don't want to.
- Leave it be.
Related achievements[edit]
- Daybreak: Thereby Hangs a Tale — Relive the tales of the imprisoned storyteller. (1 )
Trivia[edit]
- This figure is a reference to Matthew Mercer and his Dungeons & Dragons web series, Critical Role.