Help U.N.I.T. find and destroy the Inquest
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Help U.N.I.T. find and destroy the Inquest
- Location
- Toxal Bog
(Brisban Wildlands)
Duskstruck Moors
(Brisban Wildlands) - Event type
- Dynamic event
- Level
- 25
- Given by
- Broken Golem
- API
- API
Event maps | |
U.N.I.T.'s route during the event |
Interactive map |
Interactive map |
Help U.N.I.T. find and destroy the Inquest is a level 25 dynamic event that starts in the south of Toxal Bog by speaking to the Broken Golem and leads to Thaumacore Inquiry Center in Duskstruck Moors.
Objectives[edit]
- U.N.I.T.
- Clear the Inquest from the lab interior.
- Inquest Holding Cell
- Destroy the Inquest holding cell, and free Wistt.
Rewards[edit]
Reward tier | Experience | Karma | Coin |
---|---|---|---|
Gold | 1,037 | 130 | 30 |
Silver | 881 | 111 | 26 |
Bronze | 778 | 98 | 23 |
These are the expected rewards for a level 25 player. Higher level players receive dynamically adjusted rewards.
NPCs[edit]
Allies[edit]
Foes[edit]
- Giant
- Inquest Assassin
- Inquest Assistant
- Inquest Engineer
- Inquest Extinguisher
- Inquest Grenadier
- Inquest Technician
- Mark I Golem
- Mark II Golem
Dialogue[edit]
- Event starts
- U.N.I.T.: Initializing. Error. Initialization—failed. Begin—essential—internal—diagnostics.
- U.N.I.T.: ♪music♪
- U.N.I.T.: Memory—matrix—analysis—complete. Scanning—recent—events.
- U.N.I.T.: Sustained—damage—in—reactor—explosion. Analyzing—data—collected—during—explosion—event.
- U.N.I.T.: Analysis—complete. Cause: sabotage. Perpetrators: Inquest. Initiating—secondary—protocol.
- U.N.I.T.: Inquest—saboteurs—detected. Elimination—mode—engaged.
- Upon reaching Thaumacore Inquiry Center
- U.N.I.T.: Inquest—saboteurs—identified. Attention: you—have—committed—criminal—acts—against—life—and—property. Surrender—or—be—neutralized.
- U.N.I.T.: ♪music♪
- U.N.I.T.: Surrender—not—evident. Preparing—neutralization—subroutine.
- U.N.I.T.: Integrity—within—acceptable—parameters. Resuming—neutralization—subroutine.
- If U.N.I.T. is sufficiently down on health
- U.N.I.T.: Integrity—compromised. System—repairs—initiated.
- If U.N.I.T. is defeated during the event
- U.N.I.T.: Error. Operation—compromised. Shutdown—sequence—initial—
- Upon event completion
- U.N.I.T.: Master—Wistt! UNIT—was—not—aware—of—your—survival. Secondary—protocols—deactivated. Awaiting—further—instructions.
- Wistt: Yes, yes. Thank you for finding me. My colleagues scoffed at my secondary protocol, but who's laughing now?
- After Wistt is done being a merchant
- Wistt: Now, let's return to Rata Sum before these cretins get reinforcements.
- Wistt: Might I recommend a strategic withdrawal?
Notes[edit]
- Until the release of Path of Fire, the Giants that spawn were the only non-champion giants in the game, making this event an excellent way to work on the Giant Slayer achievement. The number of Giants that spawn increases with more players:
- 1 player = 1 giant
- 2-3 players = 2 giants
- 4-5 players = 3 giants
- 6-8 players = 4 giants
- 9-20+ players = 5 giants
- 30+ players = 6 giants
- U.N.I.T. respawns after 7 minutes if the event fails and 12 minutes if the event succeeds. However, after success, Wistt will be a merchant for 2 minutes.