Guild Chat - Episode 83
Guild Chat - Episode 83
- Title
- Fly High, Skyscale
- Host
- Rubi Bayer
- Guests
- Steven Stadnicki
Joel Helmich
Kate Pfeilschiefter - Date
- May 3, 2019
- Official video
- YouTube
The 83rd episode of Guild Chat aired on May 3, 2019. It is a live preview of the skyscale mount on Guild Chat! Join host Rubi Bayer and developer guests Joel Helmich and Kate Pfeilschiefter to learn how to navigate Tyria's heights with a little help from your new friend.
Transcription[edit]
Early design ideas and lore[edit]
Kate: We had concerns at first; there was a previous idea based on some secret plot things that I can't get into so much that it involved him being more crystalline. And we were worried that that approach was kind of making him look like he was Branded, which he's not, and too much like an enemy type dragon, and also a little steps on the toes of Aurene's design a little bit. We don't want him to look related to her since she's kind of part of the, like, pantheon. She kind of has that Elder Dragon ancestry due to her mom; we don't want him to look like he has the same potential to be, like, as strong as she is or the same kind of dragon that she is. He's kind of, like, our "lesser dragons" but at the same time we still want them to feel heroic and cool. We don't want them to feel like "oh this is just the puny lesser version of whatever Aurene was."
Rubi: A quick note on that, the things that you were saying that we can't get into: after War Eternal is out, we are going to do a deeper dive into the design of the skyscale so we won't keep all of our secrets for ourselves. Yeah, sorry. Kate, go ahead.
Joel Helmich: (overlapping) And behind the scenes stuff too.
Kate: Yeah, so, anyway...umm, yeah, we wanted to...so it was kind of trying to strike a balance between that: making this guy still feel cool, still feel powerful without feeling like he's kind of, like, confusing or messes up the lore about what the Elder Dragons are too much. And then also making sure that he stands out from some of the enemy dragon types that we've had. A lot of our enemies are "we-verns" or "why-verns", however you prefer to fall on that controversy, so yeah, we decided to stick to the six legged body plan. I mean, they're all dragons in my eyes but this body plan at least falls along the lines of what we've typically seen for more of our "good guy" dragons. And yeah, I guess that's all I have right now.
Raw transcript[edit]
hi teria happy Friday and welcome to your Friday guild chat I'm your host Ruby and we are going to give you a preview of the sky scale that's coming to Guild Wars 2 later this month I want to talk to you really quickly about something that we're working on before we jump into the sky scale ArenaNet we've talked a little bit about this earlier in April I can't believe it's already May yeah yeah I can't I can't cope with any of this we've talked a little bit earlier in April about an event that ArenaNet is participating in for the first time this year we're participating in mocks card kingdoms gauntlet for charity this year and I've got one of the guild wars 2 devs on to participate in this what this is is an annual board gaming tournament that's put on locally to support a different local charity every year this year they are supporting a local group called the center the center for all races and this on May 19th we're going to be participating in an all-day board gaming tournament to help raise funds for this charity our devs participating our game director Mike said Rodney Isaiah Cartwright this is why we wrote it down John Hargrove Oh Justin Riley and this guy Steven why don't you introduce yourself hi I'm Steven said Nikki I'm one of the programmers on Guild Wars 2 just recently shifted over to the living world team as a Content designer actually which is super exciting terrifying but also super exciting and I'm a longtime avid gamer I mostly know mock slash card Kingdom from there from other magic hosting stuff that I've been playing magic since they were berserk games and but they're also just amazing board game folks and this is a fantastic excuse to spend all day playing board games for work and for an excellent charity yeah so you guys there are a couple of ways you can support us you can watch the live stream right here on this twitch channel on May 19th all day watch these guys hanging in there there are a couple of games you're going to be playing and you guys have been doing practice sessions right we have we've been playing some especially some photosynthesis at lunch which is one of the two games that they've specifically announced for it I'm really enjoying it it's kind of an abstract placement game which I wasn't really expecting from the theming the theming is just you're growing trees but the actual gameplay is very much this sort of you're jockeying for position as the Sun rolls around the board and like what might be a great spot right now will be a terrible spot to turns from now when the light has shifted but it's a lot of fun and it's been a blast both playing it and also watching especially like Izzi is a very dedicated gamers sort of like yeah right and he has been trying to kind of not only get a good feeling for photosynthesis itself but metagame the charity tournament yeah in terms of like figuring out what other teams are going to be doing and who we should concentrate on like making sure that we are you know better than or who we like turn other teams anger on that kind of thing so it's uh it's fascinating to watch if nothing else yeah now part of the way this works is that as we get more donations for this charity and I'll talk a little bit more about that in a second you guys are team earns power-ups that will help you advance toward your place in the tournament because we are one of 20 teams participating so we will be competing for first second third fourth fifth place and so on so whoever wherever we fall in the rankings of who raises the most money we get a certain number of power-ups to help us do better in the gaming tournament on the 19th so you guys are playing several board games and then there's a surprise game toward the end of the day right and you do not know what that's gonna be no idea what those there's the trivia round and we know nothing about the trivia other than that it's going to be gaming related so so these power-ups will help very much so line speaking for myself I could use that help I enjoy board games but I would not say that I am a terribly good board game her so yeah so we're going to put a donation link in chat right now no matter which of our chats you are in you can see a donation link right now and Mark if you could show there a couple at that once you go to that donation link you'll be able to see there are a number of things the charity shows what kind of things you'll be providing whether it be after-school programs for local kids whether it be long-term after-school programs some adult mentoring for local kids there's a lot of good things that these charities do to help out our local youth so we really appreciate that machs is spending time working on this to support this charity and we really appreciate that you and the other guys are pitching in all of your time up to and including the 19th so we appreciate all of your support and we will see you on the 19th I'm looking good luck and have fun it will be a blast no question all right thank you for your time who wants to see the sky scale I know I do yeah all right I will let you get back to work you guys stick around for just a minute and we will be back and we will take a look at our newest Mount [Music] [Music] [Music] [Music] [Music] [Music] all right we are ready for sky scale are you guys all set okay yeah no all right just changes my never mind all right why don't you guys introduce yourselves talk about what you do here at ArenaNet and what you worked on for the sky scale Joel okay so I my name is Joel Helmick I am a gameplay programmer I also sometimes to design things so having done this this dragon so I did sort of ladder ladder happen it should design tool of implementation it's very weird because I'm a month fool because sound is not coming through the headphones but it's okay you're fine don't mind me as far as others so personally we're not joined by the original and ongoing designer Alaina Chadwick was at the office today but she did initial design on the dragon and initial implementation of stuff I sort of picked things up a couple months in helped with her helped her design things and build things so building things all right Kate how about you hi I'm Kate file shifter I'm the creature art lead here at ArenaNet I was more of a supervising art directing role specifically on this asset worked with our creature artists too Pete Edgar's who did the model and outsourcing coordination to outsource to actually one of our former consular former computer art lead Japan in Bogart he did the concept for this for us and uh yeah I was just responsible for guiding art direction look and feel and helping out with technical aspects of skinning animation and whatnot awesome Thank You Kate okay so let's talk really quickly about what we are and are not going to do today first we are in desert highlands I saw a couple questions about what map we're in we're not going to spoil the story we're not going to spoil the map we're going to talk about we're going to talk with Kate about the design of the sky scale why they look the way they look some of the thought processes of the other that some of the thought processes that went into the design we're going to give you all a flying lesson and talking a little bit about masteries we're not going to spoil acquisition for you either so we're going to leave you lots and lots of surprises and yes these high scale was thrown a fish and ate it and it's adorable that is one of its little idle animations so yes it and I am kind of keeping an eye on chat for questions as I can so that's where we are Kate why don't we start a little bit with the look of our sky scales these are what they look like died and undyed we've all got slightly different colors so you can kind of see what they look like do you want to talk a little bit first about the about the general thought processes behind the look of the sky scale as far as differentiating it from enemy dragons sure yeah okay so first to start out with this guy do to primarily due to time constraints with teams working on other living world content we wanted to start testing stuff with a pre-existing rigs we tried working on the Gryphon rig to start just to see how this might even work out if at all one of the differences with this guy as opposed to some of the other mounts is this guy started out with the idea knowing we wanted to make a dragon mount that we wanted to kind of fulfill that fantasy and that idea of just being able to ride a dragon being a dragon rider pretty much everything everything that is entailed with that whereas the other mounts were primarily movement development first so we kind of had that whole design like at least just look out of the way we needed to then figure out okay how can this work with the pantheon of mounts that we have so far how can this feel different in the way that it plays without stepping on the toes of any of the other mounts especially since the Griffon already is like so fun to fly with and it stands out so much we don't want to do just like that again we want to do a different approach to flying yes this guy's more of a helicopter in a sense whereas the Griffon is a little bit more of like a speedster like a hawk or a falcon yeah so we tried to make this guy bulkier we wanted him to be more of a heroic type critter we had concerns at first there was a previous idea based on some secret plot things that I can't get into so much that involved him being more crystalline and we were worried that that approach was kind of making him look like he was branded which he's not and too much like an enemy type dragon and also a little steps on the toes of Irene's design a little bit we don't want him to look related to her since she's kind of part of the like Pantheon she's kind of has that elder dragon ancestry due to her mom we don't want him to look like he has the same potential to be like as strong as she is or the same kind of dragon that she is he's kind of kind of like our lesser dragons but at the same time we still want them to feel heroic and cool we don't want them to feel like oh this is just the puny lesser version of whatever Irene was yeah so a quick note on that the things that you were saying that we can't get into after we're eternal let us out we are going to do a deeper dive into the design of the sky skip so we won't keep all of our so sorry yeah anyway yeah we wanted to so it was kind of trying to strike a balance between that making this guy still feel cool still feel powerful without feeling like he's kind of like confusing or messes up the lore about what the elder dragons are too much and then also making sure that he stands out from some of the enemy dragon types that we've had a lot of our enemies are wyverns or wyverns however you prefer to fall on that controversy so yeah we decided to stick to the six legged body plan I mean they're all dragons and my eyes but these guys this body plan at least Falls along the lines of what we've typically seen for more of our good guy dragons and yeah I guess that's all I have right now okay can we talk a little bit about this is just something that I was admiring yesterday while our dragon was hovering I was just admiring the scale patterns and you had talked to you a little bit about that yesterday well we were chatting a little bit oh sure yeah so some of this is kind of I mean like so many people will touch this guy like I said we had a concept artist and we had our actual artist who did the finalized sculpt and then we also had considerations about like differentiating this out from some of our previous dragons make sure this guy doesn't feel like he's too related to either of them the scales are pretty much designed to be more broad more armored looking so we didn't get too small in the detail this guy to feel like he could take a hit and be chunkier he's a beefy boy lots of crocodilian reference just because those guys have such cool armored texture onto them and then a little bit of some Cobra with influence into the next scales we didn't do like just the straight singular horizontal scale of course we want to play around with the shape language a little bit more so it wasn't just too repetitive but there was some earlier concepts of this guy where he was a little bit more snake-like and some of that still is in the scale design to an extent I absolutely love it and I also mark yeah if we can pick up mine for just a second I love that when my sky skill is hovering his feet there is just there's something about yeah the foot motion absolutely kills me all of the little detail to the animation is so so good that everyone every team who had a hand in this makes me so happy so I know I know we could only get three on here but I really really want to get get credit out there where credit is due to everyone who worked on this because there were a lot of teams that did good work here oh yeah definitely Oh Brian Walter was the primary animator on this guy he worked with Nick Asia and effects artist for some of the idle animations too he has like an animation where he catches a fish you feed your guy do some pet bonding and I'm getting attacked by Hydra a little territorial dragon angst there yeah Brian's just an excellent animator he puts a lot of character and has a lot of ideas that he comes out with a project a project that he gets really excited and is very creative and everything he does and we wanted it to I mean they liked for a lot of the animations on say like the Raptor were so successful and we wanted to try and get back into that and have more interactions with your dragon and have the character come through in his actions and movements really to make him stand out from like our other flying mount the Griffon and also just you want the legs and limbs and stuff to be doing something in there it's much more interesting if they were just hanging yeah kind of feels like he's really working like paddling at the air fantastic somebody in this is I love this comment and chat is this guy still making air bread and he's needing he's making biscuits yes and knackers you have cats don't you yeah oh you have snakes yeah awesome just a little vanilla vanilla morph ball pythons I dog but they entertain me super Keenan dust this guy scales some snakes and here we are you know I mean dragons are just like they're just cat snakes so all the all the three-letter words in there okay so one more thing I want to talk about can you talk a little bit about the wingspan because that was a conversation again that we had yesterday and I really wanted to make sure we touched on that that was a good one oh sure yeah some of us was just a part of visual design iteration on this guy when we're testing the gameplay and we're taking a look at how everything looks when you're hovering when you're flying around and also just the character on the mount it didn't quite look like there's the issue of a playground within our max our default hover height the minimum height that you could basically be hovering at and adjusting that and our first issue was just trying to make sure that the wings didn't look like they were clipping into the ground so we adjusted that for the height and then we realized that you know considering this guy is hovering the whole time his wings at the size that they were to start with which was more similar to the wingspan of the Griffon they just looked really inadequate for keeping him up there at that minimum default hovering height we found out that we could pretty simply test out just um doubling would be doubling up the size of those we had to do and make animation adjustment to that but it looked much better much more realistic I mean as much as realistic as a dragon is just felt more believable and acceptable to the AIA to have them be that larger size considering the movement type that this guy has and the maneuverability that he has to be able to keep you stationary with those big expanses of membrane and then way I do adjust the height again for that because his wings were again clipping into the ground plane so you have higher all right well why don't we talk about how this guy moves no give us a so it's the first thing I noticed I go through it's sort of in some kind of order I don't know I'll come up with something so the first petitions notice is that it's got unlike most amounts it's got two gauges it's normally like just the one gauge which is its jump energy dragon what's going on here is that this is this is still an energy bar this this lower one called like - juice or something and then the top one is flaky juice because we don't have a real name for it what that does is it shows you approximately how much you can keep flying if it's not a time it's it's based on a difference between there so there's imagine there's some like canopy over you and you can fly it anywhere under that canopy like we do bring out in this paint okay so all right imagine that you here's the ground and here's your spirit here's your dragon and then there's like this cylinder around you and you can fly anywhere you want and the cylinder if you leave the cylinder here the cylinder starts to drop so effectively you get this like can't thank you actually are actually showing this is amazing keep moving the cylinder keeps dropping as you can fly any as long as you don't keep moving you can keep flying up and down and I keep playing but eventually you run out of like so so for example if I go all the way down ground I go up I go down well as long as I want but if I start wearing food it starts just drop off and now I've hit the top of my canopy you know it's slowly descending toward the ground thanks to the down go up but I can't go as high as I used to that is the most basic code things that can do is player I'm like so programmer art is the best art it's it is art in the most literal sense that I made it it's with the program anyway okay so the second gauge which is this this pointing I like you can see what I'm pointing at this this lawyer gage here the yellow one and so normal to choose that for for is ash and it randomly picks which role it does but hydra hydra in violence you know what you do is as run along little faster your people and just go a little faster it has a second youths which we'll get to when we talk about masteries but the the most general thing is you're just using it for the low speed boost it's not it's not like super fast but it's it's something it counts chuck more about a little features on that gauge and one of the ways you'll see them so the dash is a special thing where while you are dashing you can go beyond this flight canopy thing so to bring back my lovely mspaint so let's say our dash is red sure and so when you - you go to night and then you - but if you - and you're like near your canopy you can go a little outside of them and then eventually certain resets what it looks like okay so you see I am out of plate juice so I'm sitting at the top of the canopy - it's hard to see you against a background me on the go if I also Venus when I hit the ground plate juice resets like go back because you cut the ground anyway so here and I dashed you see this little brown little dude again there's a little brown comes in from the right side so what that's showing you is that's how far over the canopy you've gone and that guy added as a way to solve there's a confusion going to happen people would see that they were out of energy so like if I'm if I'm here and I'm out I'm out of this flight juice and sometimes you would descend and sometimes you sit still people were very confused well why is it doing one thing versus the other and the difference is back on mileage other thing if you are kids do you could be sitting here in which case no problem you don't descend but you couldn't be up here and also has a vanishing in which case you'll descend back down to the top of the camping and so as long as you're in this region here that little thing from the right side fiddles and saying like hey you're gonna drop once you're out of energy you're in a descent size of the femme Kings isn't like what does this mean that's what it means other neat things so something we played around with the Gryphon way back which was the ability to manually control pitch and we found that it was actually very hot so the mountain I keep like getting hit myself so like the original prototype of Griffin had full like full aim the mouse down you need I have a mouse up you claim and probably found was because the Griffins min and Max pitcher so steep it was very hard to see where you were actually going especially when you pitched up you just can't see sky oh this guy because it's not using the dive to accelerate is if it doesn't have like we'll just pretend that's not there because it's not it's not it doesn't have any like dive and accelerate mechanic like Griffin does Elena's like you know what we can do we can bring the we can bring that sort of pitch control back just with the lesser of Les McKeown so you know this I'm gonna give up some more little higher oh yeah go up so you know I came up I came down it's only about 30 degrees but just having a little neat extra degree control if you like well I don't I don't want to descend I just kind of like get over there sort of precisely I can't land on this thing I'm gonna get up on this thing up there a little my anything control but it's useful when you - cousin - will go in the direction you're aiming if you like upwards and you can especially just see how far over the altitude cap you got there so if you start from the bomb you kind of - up you can get you get higher than you should be and skater for a little bit anyway so that's that's baseline well this one this one it's not useful yet the other thing you can do is you can stick stick tools I'm sticking to it what is this useful not until you have a mastery but if you want just chill in lionsearch and just have hang out on the walls and scare people and judge them at that is the thing you can do when you have the mastery yeah well we will get semesters let me find dudu good cliff mmm okay this is where you learn how how close our geometry actually is like visible and x-ray anyway the point is so I think we want the Masters yes go for it so I'm just be talking a lot I think I have I do how convenient guys come out are three so the first one much like Griffin you can mount this thing in the air I will demonstrate as such so if I go over here and I get in pretty simple second one so it actually doesn't have anything to do with flight mechanic specifically but it's quite useful still yeah well unfortunately this one right here this way it's why I perked this year so aleena among the many thinking she worked on when an added a bunch of these be called in-flight paddles internally but they're these like rift repair things and so like almost all the maps in the game some maps have several it was probably a huge pain did she tell Pierre cuz I'm she's a rock Streeter and so it's just a little glowy thing here like what is this glowy thing and because have mastery I can go fly into it nigga those nerve ring close and then she top a thing it says good this way like let's go this way if you'll notice while I'm going through this watch my flight juice gauge the the green bar and every time you get energy it fills the idea is you just kind of follow this path demential and then while you're doing it you pick up some old magic do thinking you'll do them once a day but you can you can still do them you just don't get the ball to match gather them to do this is very straightforward not all tomorrow it's very end your thing you get a thing and if you know this this is also a good demonstration of I am way over my altitude cap right now we're way up there way way over and so once it's this this green bar depletes and I'm out of flight juice they don't start descending seriously it's not super fast just ends and so these these flight paths are all over the place and it's just kind of a fun thing to do and go easy Bo all the magic end up in places you didn't expect to be yeah again that is you are in desert Highlands this is not just in one map they are all over she many things are added it took a while yeah anyway so that's the second now string yeah riff trip getting away from things that can shoot me yes I was like something's hurting you please careful all right last one well launched this is this is sort of the the most powerful tool of this the thing that really opens up this mount so we've done by accident a couple times by those mentioning go over yonder beyond you're a little faster so if you find a nice wall you notice I'm like I'm slowly burning off my flight juice because I'm going forward like well here's a nice swell I'd like to go up on this wall I could stick to the wall but what do I do what you do is you hold down you jump you know this this I'm pointing at it like you can see what I'm pointing at it's tempting and so the the half the ng Garrett burns off a thing of of juice we call it and then refills your flight juice no let go up you go now you have a little more flight it's super useful it is very strong and so if you notice now I'm using this you can watch the the right side of the bar oh man I'm getting up over my alts UK up a little bit what you need is use this thing to sort of reversal on canyons to get up like extra tall cliffs gives you little extra jump is very good if I bring back my super overloaded drawings so let's go the other direction so if I have been traveling this way and I'm traveling this way and now my elf they my flight cylinder ish thing is over here but I pick a fringe I don't know and so I jump I hit him I hit a wall and I get a jump and they jump up here what happens when you have something that gains Flay G's for example those a little the energy things in the flight path before or jumping off a wall it'll try to push the cylinder back up as far as it can okay so it won't go past its original height will never go past here but it can sort of restore the height a little bit that means is if you're traveling a long distance but you have a lot of caning wall to work with like like this example I can just kind of keep going along this wall as long as I've got energy but I can't but I can't go over my original light eventually out that the brown bark expecting says no no no you can't go higher than this like a single pretty guy it's very good you have a good view but it's very strong yes it's too lovely wonderful so we can try it like just sure generally how those things use you've got okay can I get up to the top of that cliff from the bottom answers yes I've got I did a yesterday Marples this is very loud so let's start so the way to use this thing it's a lot kinda like I use a springer you're looking for little outcroppings little things you can stand on doesn't every stand it resets the baseline for your flight altitude banger words words hard fingers fingers good thing your works and the other thing is you have the cheat button which is your shield seven if you know that's also when I'm tripping to the wall this bar does it not refill you basically everything's paused well your old onto the wall and and the plate thing is paused everything's about us so I think I think I messed up and didn't find the outcropping I was looking for so I would cheat push the 7th just gives you some flake juice back you see all your energy back let's keep going oh he knows I get there yes I can ha ha success alright and now it's easy I think I got the hardest part hey if you notice I probably should wait for my energy to regen but it's okay you got this probably make that I cannot make that mistakes are made so another thing to point out well I am sticking on the wall here you're still seven also does not recharge if you discover that was a wonderful exploit Park on the wall and then wait for skill seven to come back and push it again and then you just kind of keep going out forever so everything just sort of pauses why you're secure the wall anyway pretend I made it up there just we will pretend the thing that you were deliberately demonstrating here is that it takes some getting used to it is the the main thing of skill that's the the main sort of hard thing to do with this is judged how high you can go with the amount of energy you have what things can you get on what things can you not make it to what thing when you really need you burn your your on to bigger etcetera it's also if you know it's kind of slow like relative to Springer which is another point I want to bring up yes please which is sort of the well okay this thing seems really good why would I why would they use this finger where are you you're funny well Grif is faster so that's easy alright let's let's change very fast no not no hydrosis there's no so if I get the as part of this update the Springer's chart speed is much faster so for example if I just want to get up on this little finger here not messed up my distance I said done good job me um you know that says a lot faster in his own life and that is as the way to keep us in competitive and still viable in the posts Casio world it churches a lot faster and so if you are running it like struck hills short little just small things to jump on just use spring works if you have it further if you need to go up a really high cliff or or you were just worried you're going to miss which can happen sky so better because you can spark like I'll just kind of chill here and like oh no I misjudged I guess all like move around a little so they're both still quite useful and Griffin Griffin it's always going to be fast you have the need for speed another thing we don't talk about I think that's most movement most of the movement are you planning on talking about the engage because you should have you worked that was yes so the nations also go up I'll have many behind the scenes things to talk about yeah last thing because it is surprisingly complicated so it works I'll just show it is it makes that sound wait now yes so there was a while and it didn't have sound in which case I would always make I was gonna borrow whenever we do it um another another view of the dragon they review the actual drain and so people notice I unlike all the other mounts you were jumping off the dragon before it delivers the attack which is partially lies because the Dragons not actually real character but we can get into that next time it's that's how all the mounts work so it's it's basically the the dragon animation sort of goes forward and then missile shoots from up there and lands the ground and point is riggers fire you get to see this cool cinematic tape like dragony thing or visible and then as its breeding for air you can run up and like be people with your sort of stuff anyway best engage go it's uh it burns things as skills do you gotta have a skill on a dragon the burns yeah well I mean we can be right to have dragon that didn't breathe fire like I feel like this is sort of a requisite fire there is a question from several people in chat and then I actually don't know the answer to does this count as any kind of combo field yes it's far field it's fire field all right there is perfect yes it is I was actually dad that changed when in something like Oh No yes you have you guys are busy so that's alright that's that's dragon that is our sky scale for now and there will be lots more after OH use it you use it while flying the if you push this go woman and you're too high you'll just kind of descend probably show you guys that you said is your actual descend much like if you get too close you'll just engage but you could if you wanted it is it gets closer to the ground there's like alright we're close enough now we're gonna see I do it without thinking okay so like I'm Griffin also get just to show the difference in wingspan think we're talking either earlier Oh Outlands and then you can see a separate site yeah I could definitely tell the difference these vast appendages oh my goodness Wow but you go faster it's got smaller look at how much has to go it's like small medium large so there's an igon Griffin you can push to get one and that will dive you and if you're grounding explode I killed the crap apparently I'm sorry so this thinking can same way just wanted to go down I think it's a little bit of a difference in where it appears to with the attack radius between the dragon and the Griffin the dragon is designed to since you kind of jump a little bit in any breeze fire it's designed to kind of the attacker is designed kind of up here in front of it so like if you're if you're running for it shoot this thing indicator will appear more or less around me as you can move like thanksful getting you see like where where is the where's the attack land and it's okay what are they gonna use here I should I should launch it for back here because that's where it landed it's not just fine what else what else got some minors and stuff like think we're talking about about wings clipped into the ground cific it close enough to the ground it'll just kind of other descends and I will be soldiers death they won't do that over water because I found that was very frustrating let's Auto descend into other inner circle nope what you're is fortunate that dragons cannot swim what I know madness I know you think they'd be good at it but there is what you having or something which doesn't make sense but point is Maegan stuff I'm sure but but you know we have a second life story that's right What evil has things we talked about and later this month they will all see it for themselves mm-hmm right soon all right was your sky scale preview Joel Kate thank you so much for helping us even get a preview so all of you have a little head start on how your sky scale mount will work so thank you all for spending some time with us and we will see you again soon and we will see you all in game thanks everybody thank you goodbye