Guild Chat - Episode 7
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Guild Chat - Episode 7
- Title
- Siren's Reef
- Host
- Elizabeth Stewart
- Guests
- Colin Johanson
- Date
- October 2, 2015
- Official video
- YouTube
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
The 7th episode of Guild Chat aired on October 2, 2015. In the fourth and final Guild Chat of Guild Week, Colin joins host Elizabeth Stewart to wrap up all the topics we covered during this Guild Week, answer players' questions and talk about Beta Weekend Event 3!
Transcription[edit]
hi and welcome to the latest episode of guild chat I'm still not Ruby she's very sick I hope you feel better soon Ruby please feel better soon please but I am here today with Colin Johansson our game director we're here to talk a bit about our beta weekend event which just started just turned on yeah last beta weekend event for launch super exciting and then we're also going to just recap guild week since we've been on air this whole week talking about guild week features so let's start with I guess beta weekend so so super exciting here we are we made it oh my god yeah it's a nice little surprise we got to throw in there you know obviously all the elite specs are in you can go play your mastery hi scrapper hype a hammer get it ready druid hype it's all let me get on with this so i can let go back to my desk let me great alright make this fast as possible I feel the same way canopy in the jungle you can actually get up into the highest tears now and fly around up there some of the bosses that come out at night the boss only come out at night the bus is at night that are up in the canopy you get to see there's a lot of fun stuff in verden brink that you can check out now you know stronghold is back and a little surprise we tucked in there you can rate a little bit yeah that's pretty cool Yeah right were you actually load into the beta weekend event the raid entrance is just to your right around the corner maybe five feet away and yeah you can join up foreign parties at 10 using the new squad you I that's it for this weekend so world vs world folks you can test out squad you I with huge parties in world vs world you can test the squad UI for rates and get in there and check that out as well and yeah you know a quick reminder on the raid stuff this is just the first encounter of the first wing of the first rate so do not take this as indicative of the amount of content that is in raid obviously there are you know I think the first raid wing has a total of four encounters so this is just the first one of those and the first rate is made up of three distinct wings so you know there is more content to rating than just the first little encounter you get to test today and obviously part of this testing is it's an opportunity for us to get feedback uh it's it's a beta weekend yeah and to iterate on this based on the feedback we get out of this weekend I think it's probably been pretty obvious by now these first two beta weekends have led to a ton of change in the game thank you for that yes really appreciate it and this third beta weekend is really our final chance to get a lot of feedback on this content and make it eration and changes before the expansion ships in some amount of time from now well yeah pretty cool I mean elite specialization icons I think are in this weekend so we'll actually be able to see each of the new icons for the elite specs if I remember right I think that got in for this weekend there's a bunch other just cool fun stuff that's in there too that you'll see we're kind of at the point it's hard to keep track of what's in the beta weekend and what's not so if you find other things give us feedback on and let us know yeah super excited cool well we'll keep this quick then because we want to get to play in just to quickly recap for you we've been talking all about guild features this week we talked about the guild initiative headquarters like expeditions PvP missions world three world missions we've talked about the last precipice guild hall we showed a bit of that and we talked about scribing yesterday and then building your own jumping puzzles or like rating yeah yeah so we had a lot of fun and then yesterday I realized yesterday it was kind of like a metade like we talked about those the arena and we're ArenaNet and then we talked about cross guild chat on guild chat the show what ya mind blowing so super good but if you want to go back and check out those episodes out you can go to our YouTube channel to guild wars 2 youtube channel we are putting those videos up as quickly as we can so you can go check out that content but for now since we've been just talking all about guild stuff we actually have collected a ton of questions from you guys yeah lots of great questions thanks everybody it's funny you know guild halls it's like it's like a Russian doll it's like there's features and then you open it up and there's more features though there's more features and there's more and more and more deeper down you get it blows me away how much stuff that team managed to build for for guild halls and I said this yesterday I think it's in orton thing to repeat is the guild team is not just a expansion team they are a team that is in charge of supporting guilds for the future of guild wars 2 and so the work they've done to build guild halls and provide all this awesome content they will continue to work on guilds in the future not just for future expansions but also for live content as well which is really exciting if you love guilds and you can see just how much they've already been able to do and you can kind of picture where that could go in the future yeah launch launch day is not the end yep now there will be at least a day after launch day yes we'll see how much alcohol is drink around here after that there may not be more than one day but yeah rated T for teen yes do not drink for anyone and operate heavy machinery yes please other questions anyway but to reiterate your point we have had an entire week dedicated to features for this because it's just a completely expansive feature set so for now though this is a true guild chat episode we're not really showing you much gameplay today we're gonna just I'm gonna fire off questions for you and then let us chat all right be like Lizzie you're the PR manager why did you ask this question many live on camera in front of all these fans when I can be like hashtag PR I don't know so let's get started all right okay will there be new PvE guild missions coming with the launch of heart of thorns so with the launch of heart of thorns no we focused our development right now on making sure we had PvP and world versus world missions so there are new missions for players of all preferences and gabe moen types new PvE missions would be something that we would focus on post hot launch and we have a lot of great terrain and areas to work from four new missions in particular with the jungle so I'm really excited to see what the guild team can do with that in the future but certainly new PvE missions and expanding PvP and world vs world missions will be one of their directives after the expansion ships getting new missions in was their focus for this expansion as well but they really want to make sure PvP and world vs world were represented first and foremost before we move to the next chunks excellent cool okay say I'm part of a small guild which only three people are generally active at the same time due to like time differences and stuff like that will it be possible for us to get a guild hall and gain favour it's just a really super small guilty it is possible you know we made the the mission to acquire your guild hall assume five players and up and it scales up to about 200 so you can run with a lot of people or very few certainly if you're really good players I imagine you could do it with three players there are people who solo dungeons in the game so maybe even someone can can yeah this is pretty intense but you know I'm sure you could do it with less than five if you really know what you're doing and if not you know go make some new friends or pay off some friends to be your friends for a day and make sure that you run the mission do your expedition and capture the guild hall certainly you know anything less than five is there's a limit of the number of guild missions that you'll be able to run the amount of favor you can earn so it means building out your guild hall will come slower than if you are a guild of five or more players we like to think of it as five or more basically makes sense as a guild and less than five is really a group in our game but we're not putting a hard gate on it that says if you can have less than five you can't own a guild hall right you know we don't check to see how many guild members you have anything like that the onus is on you to build out your guild hall and to acquire one and if you want to do it with less than five and that's a game mode that you love more power to you but we're really focusing on supporting groups of five or more we're balancing most of the costs assuming ten players so if you are less than ten it'll take a little bit longer for you to do some things if you're more than that you know things will generally be faster or easier for you to acquire but you're going to need a lot more regular consumables to keep up with a much larger guild so those things kind of offset themselves cost wise too is there a time gate on getting the guild items rules so guilds have two things that restrict how fast you can build out the upgrades in them the first one is favor which is limited by how many guild missions you run per week how much favour you're able to get there's also a favor cap so there's a maximum amount of favor that you can do by week which helps smaller gilts keep up with bigger guilds the second half of that is how much your mind is able to produce and you're mine produces etherium which you can spend to purchase a bunch of key upgrades and the mine has upgrades itself that allows it to produce more athyrium and store more of it so those are really the two biggest gating factor is that even if you had a 500-person guild who did nothing but focus on getting every upgrade for your guild hall you're still limited every week on the amount of favor and the amount of etherium you can produce to buy upgrades everything beyond that is basically gameplay it's gold it's how much you play that uses a lot of consumables and currencies things like that so you're sent out in the world as a guild to do lots of fun awesome stuff together and spend all of those currencies along with your favor and athyrium to purchase upgrades well that just sends massive it's almost like you could just play the game within the game it really it is kind of a game within a game for those big social communities I mean you know we view it as our endgame social progression yeah and it is a system not only that we'll have tons of progression you know ballpark about nine months total just in favor and etherium gating gating is maybe not the right turn now let's probably therm up it takes you know if you are doing the maximum amount of stuff and you're earning the maximum amount of favor and etherion per week it would take about nine months to purchase all of the upgrades total that we're putting in the guild hall the day we ship that doesn't include things that get added live later on too I think there's actually a question about that um about the timing how it takes about six to nine months to unlock all the upgrades and everything are you talking about a guild with ten very active members or just a guild with like 200 members would that take up to not like is the timing different based on the size of your guild so right now we're aiming for around nine months may get a little faster a little slower based on how playtesting goes over the next few weeks as we continue to iterate on that but somewhere in the ballpark of six to nine months in favor in athyrium gain so if you're mine is producing at the maximum rates that it could be any given week and the size of your guild no matter the size of your killed those two factors limit it so the fastest any guild could do it isn't that like six to nine-month timeframe to get all of the upgrades and get their guild hall up to like level 80 i think is maybe the maximum 70 to 80 we're going to end up shipping with that's a lot of levels and a ton of upgrades that you're gonna be able to get in that time so every week you're constantly going to be getting new upgrades don't feel like it's like we're going to go a week and we can't do anything every week you'll be able to get new upgrades so that's the fastest time it could take if you were a smaller guild and you're not able to keep up with some of the other resource costs of like you know gold costs or currency costs it could take longer than that and like I said we're balancing those costs the gold and currency and everything around about a 10 player average guild and using that to balance the cost of everything so for larger guilds those things will not be all that expensive but we really want to make sure that this is an approachable system for every guild and the way the larger guilds will get offset and all of that is because they have hundreds of members they need to buy a lot more of all of the consumable items you use over and over again which means they will still have to have everyone constantly contributing to keep up with a number of consumables and things that a larger guild needs okay definitely clear that up um cool see here if I'm invited to another guilds haul another guilds guild hall awesome nailed it it is the hall that my guild does not choose can I get that Hall specific armor or weapon skins if that guild has everything related to it unlocked or do I need to be a part of that guild so an original blog we had announced that we were going to have a unique set for each guild hall and you had to do a bunch of I think maybe convoluted is the right term steps to get through the point that you could build the armor weapon for that specific guild hall ultimately we decided to go away from that we felt like it was too confusing and so we've really simplified the whole resonance process and we actually showed that off live on stream yesterday and it's a much simpler form now where you play guild missions and you can get resonance you can also trade old influence for residents and you don't have to do a bunch of other stuff to go through that process as a result just we made the vendors all sell the the different sets and together there is a subset of things where you need to go to each Hall if I remember correctly each Hall is a vendor that sells different items that you need to buy but it means that your guild doesn't have to swap between guild halls you could if we owned one of them another guilt could out another one you could go there and buy some of the other ingredients from them or harvests nodes in their guild hall to get all the other pieces you need to build them but you don't actually to make the purchase your guild itself does not need to own both Gil balls okay you can go to other guilds to do that cool thanks for clearing that up alright not all of us are on the same server will will be able to do worldview world guild missions together if so how is that going to work you will not know world vs world currently is still gated by the worlds that you play on you know is John posted in our forums a month or two ago you know all as we look at solutions for some of the core things behind world versus world that we want to deal with like night capping and population balance I think it's fair to assume that all things are this isn't my line mike z thanks for saying on the table and somehow that getting put on me all those years ago this is the first time I've ever said it before I think so i'm going to say right now in tribute to mike see all things are on the table when it comes to the future of oral versus world and solving problems like that and certainly some of the solutions that we may look at could include helping solve problems like that as well but for today the day we launched world vs world is very much to do your missions you must be on the same world together or you must go to edge of the mists if it is a mission that can be done in edge of the mists so there's a workaround in edge which is one more reason why edge exists and it's a place that you and your entire guild can go play together so not every mission works an edge of the mists though there are some you have to go to world vs world directly and do in borderlands or eternal battle girl cool dude some water feel like I'm just should I have some way my voice is holding up a way better than 20 okay great I just like feel like I'm just like firing these off so you know it makes it makes a huge difference not having like two straight days of just coming from every booth around you that you're trying to yell over that's that's okay let's save that for a launch site alright how I do it I've been do it here to here first folks uh can you tell us a bit a bit more about scribes do they only do guild things can you level the skill up without a guild would you want to so almost everything for scribing is focused on supporting a guild so it's creating decorations creating upgrades there is some non guild related stuff in there for example the amazing backpack that acts as a fully functional printing press that is not really guild related that's just awesome and any anyone can make that who becomes a scribe to become a scribe you do need to go into a guild hall and you need to go into a guild hall that has built the upgrade that has the scribing station in it and the scribing npc so yeah you you know it starts through guilds it opens up their guilds but the bulk of the items that you craft through scribing are all in for guilt cool cool can we rearrange the order of our guilds or otherwise control which guild gets which number in chat so this is specifically about guild chat yes you can move them around and control which chat channel goes to which Gill Thank You Colin mm-hmm you may yes indeedy already Oh another question will Gill bankers still exist outside of the lion's arch office like the one in Divinity's reach like the bank in Divinity's reach you know I don't remember for keeping those or not that's a great question um yeah BTW i'll have to go back and double-check on that one okay cool stay tuned to the forms nothing I guess uh alright when doing the instance to claim a guild hall how is it decided who gets the claim let's suppose you have two guilds teaming up does credit go to both guilds the first to get to the center to claim or whichever started the instance so when you load the instance to begin your guild expedition you basically get a drop-down menu at the entrance to that guild location that tells you which guild that you're a member of currently either owns a guild hall in that location or is running an expedition in that area or if you are in a party or a squad which guild is running an expedition that you're going to be able to help them with so it is owned by a specific guild when they're running the expedition you'll be able to see when you load in which guild owns it select that one and then go play with them and at the end of it whichever guild was owning that expedition whoever kicked it off the other one who get it at the end um so if a bunch of guilds want to help each other they all can take turns and each run the expedition got it okay okay I think we talked a little bit about this before we know that merits and influence are both going obsolete the third of Lawrence and what about guild commendations to worry about spending what we have now or will those crossover with heart of florence's release so guilt commendations will continue you can still earn them from doing guild missions and we're going to continue to focus on adding more cool things that you can spend your guild commendations on so it might be worth even holding on to them until the expansion ships and see what cool options become available to for you to purchase with them certainly they will remain a personal currency that you get for doing guild related content and we want to have cool rewards that I doing that just a few more will we use our PVE gear and skills in the arena or is it possible to use the S PvP mechanic for faster and a lot cheaper build attributes runes such as well so it is all PvE world versus world based builds and skills so it really focuses on those two game modes and the builds that you would use in those we already have custom arenas for practicing in pvp I feel like that's a totally great place at home for PvP related stuff for competitive PvP related stuff and PvE world vs world the arena is balanced around then is there a way for a Gil to speed up the progression on guild arena upgrade faster than they anticipated two months so the two months that we talked about yesterday is the current minimum of if you are doing favor and etherium the amount that you're able to generate per week it would take about two months to be able to build it if you're doing all the upgrades that come before it I think there are really two two big pieces of feedback that came out of everything from this week that I think stood out above the rest that was one of them was hey you know for those of us who really are excited about the arena we feel like two months is a long time and certainly we'll talk about that as a team and decide if that's something that we want to address feedback wise the other one was karma is a cost for basic decorations and PvP players really don't have a clear path for earning karma and so we've heard that as well and we're going to go back and take a look and discuss as a team what we want to do about that so those are those are two really big feedback pieces we've heard and we're actively discussing at least you know we can't put guild halls into a beta event unfortunately or it would break every single guild on live horribly so this week is dedicated is trying to give a deep dive so we could get feedback like this before we ship and it's been really valuable for that you know there's in particular those two things but there's been a bunch of other small little feedback pieces that people have brought up over this week that we've we've gone in and made some tweaks on as well so we'll talk about those I'm not going to promise anything you know we have some pretty good reasons why progression wise there's a bunch of other things that have to happen in the lifetime of a guild before you can do certain other stuff but there might be room for us to have some wiggle room with with that and certainly the karma costs for decorations i thought was totally valid feedback and we'll talk about that too cool we hear you yeah so I think an earlier stream this week made it sound like there is a set order in which you can build up your guilt all like tavern mine workshop is that correct yeah it's it's relatively open ended in the upgrade path but there are some specific things like if you want to think of it like your it's like SimCity or a city builder or like an RTS where you know there's a building order in an upgrade order that you go through our guild hall system is very similar to that you have anything that you click on on an upgrade will tell you the path that you need to unlock to get there it's actually really really nice technology it Gray's out the ones you don't need it puts little boxes around the steps that you need to do but there is there's a general upgrade path of like when you get in there you have to you have to get your guild hall and then once you've got your guild hall your tavern has all the proprietors show up once you've got a tavern then you can build a mind and a mine allows a burn is the first thing it has to be you need a place to hang out and drink before you actually go work like yeah you really we should have some more buildings around here or something like sure deauville to mine yeah yeah and so certainly there there are things like that to kind of go in an order and then it opens up more the higher level you get to where you get a lot of options to pick from there are a bunch of things that are gated on guild level and getting various upgrades increases your guild XP which raises your guild level so you can really choose to do them in an order that you're excited about so you can say this is the stuff we're most excited about will do those upgrades first and that will help us level up to get to more upgrades that come later right but you know they're there is some things you have to do in order no matter what cool okay perfect and that will become more important as we continue to add more upgrades and potentially new buildings things like that in the future is more and more that will layer back to having requirements of things that came before it gotcha alrighty um how feasible is it for guilds to liberate their guild hall in the first weekend after launch it is totally feasible not surprising it happens like pretty quickly yeah you know the you the expedition that you run to capture your guild hall is in the jungle the Guildhall locations are actually in the world map is part of the world in a real location which means your guild actually has to get there and then be able to run the expedition but I think certainly you know within it is possible that Gil's could have captured it within that first first week I'm trying to remember I think if I remember it correctly you have to run some guild missions to get enough favor to purchase the expedition to be able to run the expedition to claim your guild hall and I think you can get enough favor in the first week of guild missions to be able to run the expedition I'll have to double check on that but i'm pretty sure in the first we can get it certainly within the second week there is no way in the world you would not be able to go get it but I I think in the first week you can okay cool uh well done I just fired them up that's like a pro I wish I remembered all of those easy I think you're like batting like a really good number i don't know baseball that was really terrible I'll take it all right you're doing a great job call the mix I was 92 oh thanks uh so but close out we are three weeks from launch oh my god three weeks I've got to go yeah yeah yeah it's great it's awesome feels good uh uh only one day's been uh it's been a heck of a year dude I thought it was January like last week I swear yes announcing this thing and I was like really nearly done um but yeah last beta weekend event before launch is this weekend tons of cool stuff to check out there just an update for you guys there's actually no guild chat next week which is crazy considering we had I don't even know how many episodes since twitchcon bike and poor Ruby is still out sick too so please get some rest this weekend but we will be back in a couple of weeks and then the week after that is going to be apart cuz it'll be a part of Florence watching so that'll be super exciting but yeah let's wrap it up and let you guys get on to plan and the beta yeah have a great time in the beta this weekend folks come up rating give us your feedback yes please post on the forums you know any outlet that you use to discuss will be in game all weekend so please let us all know as well what you what you see and yeah we really really appreciate the feedback we cannot reinforce enough how important it is to our development team that you guys give this feedback and that we really do take it seriously and we use it to modify the game and the bulk of the work we're doing for the next three weeks is basically just reacting to the feedback from this weekend and our own internal playtesting and making the game better which is a pretty awesome place to be pretty much we're just at a point now where it's just let's just fix anything we see that we need to make better and then we'll put this thing out there and well I'll be playing it live with you guys really soon yes crazy three weeks is gonna fly by yeah don't tell me that yeah it's gonna flood yeah we should get going this feel better sooner of II feel better soon Ruby women hi bye everybody