Guild Chat - Episode 34
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Guild Chat - Episode 34
- Title
- Raid Storytelling
- Host
- Rubi Bayer
- Guests
- Crystal Reid
Bobby Stein - Date
- March 5, 2016
- Official video
- YouTube
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
The 34th episode of Guild Chat aired on March 5, 2016.
"Host Rubi Bayer is joined by guests Crystal Reid and Bobby Stein to discuss storytelling in Guild Wars 2 raids, focusing on the second wing of the first raid coming on March 8th."
Transcription[edit]
hi everybody welcome back to Guild chat and happy Friday I'm your host Ruby and I'm here with Crystal and Bobby sloos time is almost here I'm almost POS days I'm almost positive that's not what we're calling it though we have another name for this raid right now what do we call it Bobby do it do it do it slur you know this could have worked out brilliantly what do we call it Bobby and you just roll into the name oh salvation pass or SLO no SL theur I messed it up it's fine all right turn off the cameras we're going in again started ruined we didn't rehearse enough all right so I know we didn't I just I just like when you know Bobby made a funny noise I was rolling with it Mark don't actually turn off the cameras I didn't do the the thing try it again slosa thank you I don't ask for much you guys so salvation pass is coming on Tuesday and we're going to have a little more chat about it today I want to talk about narrative in this raid because the thing is we have like this we've been talking a lot about this fun boss and what's traditionally a serious business type of encounter and I wanted to start by talking about how you balance that as I mean how do you tell that story about why this makes sense from a narrative perspective sure well um you know for starters we know that the Forsaken Thicket raid is in multiple parts right we know that there's a start and an end point right salvation passes in the middle so um you know any any opportunity that we get to uh showcase the story in a way that is um impactful visual um is tied to the gam play uh we want to take that but also most of forsaken think it is pretty dark and in fact after you resolve your differences with slosa it immediately kind of goes back to the tone that everybody is used to so this is just a kind of moment where you're going to encounter this thing and be like H you know okay in fact there's a lot of dialogue surrounding that that when you come upon this thing uh you're trying to assess the situation let's just say and then uh so it's one of those rare moments where we get to break up all the seriousness to maybe have a little bit of uh levity but it trust me in the grand scheme of everything it is very small bit I say this as I'm laughing he says well it turns out that is this is a game and we're allowed to have fun it's a thing that Crystal told me and I I feel like it's probably okay to have a little levity here and there I love fun I know I like it yeah so um you know I think if everything was serious all the time and it was depressing drudgery then okay if that's the the the mood or the tone or the game that we're trying to make sure there's there's games that do that very well we I think are a little bit more like where we have an opportunity to maybe break it up a little bit uh this is kind of a chance to have a fun little moment yeah and it does tie into the story so it's not like just some random thing yeah um and yeah so I'm looking forward to see what what people think spear Veil is a little dark yeah you know like pris packed guys got kidnapped you find this crazy Soul Beast yeah so as far as this insane gigantic sloth that we haven't seen before I mean the the background on that is that magic has gone insane because we killed murder moth so honestly yall brought this loots shut up because this is like the best answer I have shut up I want to loot I mean this is stuff that we've uh I mean in hot spoilers okay um that's supposed to come before very beginning so this will now we're title no you know you get to the end of the story and things happen you see things right and this is kind of The Logical uh extension of that right so and as you go in and you're exploring forsaken Thicket if if you're paying attention to the things that are there you're reading the things you're picking up on uh stuff that other characters are saying it all starts to paint a picture and what's really neat is we can like we know where the story is going and where it's going to end within the raids and um because of that we can try and set up some Mysteries answer some questions on the way um and also seed some things that you know take place a little bit farther right to to kind of introduce a little bit of a hint so I mean some of the some of the hints that we did in uh spirit Veil actually uh are touched upon and shown in uh Salvation pass so we've ruined it by making you call it the other thing now well it's like that and and because you know we know all the the releases and the pipeline and all the things that we can and cannot say sometimes you have to kind of check yourself that you don't say the wrong thing it is an ongoing it's an ongoing thing for all of us having to okay put your brain in internal versus external mode and inside yeah voice we already started planning yes what I'm going to be working on after this so like sometimes you have to wait you have to pause and process like okay salvation pass yes but you know you did you did get me thinking now we were talking about telling you know telling the story and little pieces that make sense and we talked about this before um Spirit Veil now I'm doing it before Spirit Veil you and I talked about this on the show in that there are all of these little bits and pieces placed around the environment that are also telling the story and you've done that in Salvation past too right yeah it's it it's seems to be well received I think it's something we'll continue to do where it makes sense and it's been a really amazing part ship with the design and art and audio folks all working on this I mean it's not there's a lot of work that kind of goes into putting these things and they're they're impactful you know it's just a small thing that if you care about it you can find it it really does round it out but we also want to be respectful for the players who are more concerned with what's going on around them so that's why we you know through line story everything you need to know all the cool optional stuff we put there for you to get at your own pace and then that just kind of makes it feel a bit more you know rounded out yeah and it's not the thing that I really like about this and the fact that you've put this in there is that I'm I'm not the type of player that will go in there and I'm not going to go in and I'm going to raid week after week after week after week I'm sorry I'm casual I am I am I will put it on a t-shirt I will put it on a T-shirt and I will wear that t-shirt all the time casual um but I will go in there and I will do it at least once I will do the actual rate at least once and then I will go back in and I will enjoy the content over and over because there is so much more in there it's not just this one fight that you do and you're done and there's nothing else to do but go back in there and do that same thing repeatedly and I appreciate that there's a lot more in there should you choose to go in there and appreciate it and experience it if you don't care about that kind of thing and you prefer to just go in there and do the raid then you can still do that and you're not losing anything by doing that I feel like I don't know and again filthy casual which is you guys it's a good thing they're missing out they don't know I mean it's a loaded term really I it really is and a lot of my a lot of my guild wars St friends and I we jokingly call ourselves that and we use it we say it as a fun term I mean I me it's just it's not really just so binary that you can break down player types into like you know hardcore casual it's really not that like I only have time to raid maybe like 2 to three hours per week that's it am I casual I don't know my eternal title says I'm not but you know that's just my time play that I have or the time I have available to play um other people have tons of time to play um so it's it's more just like put yourself in whatever category you think you belong in and then don't let someone else like Define you as being part of a category that think you're part of as long as having fun that it doesn't really matter at all anyways exactly I don't know that's a whole different conversation but we're allowed to tangent sometimes one of the things that I absolutely love about gaming is watching all of the different ways that people enjoy the same content so to me that's that's the beauty of it I think it's fun yeah I like it um raid Spirit Veil I want all I can want to say is sloth theur salvation pass it's all we can talk about as well it is um well we can talk a little bit so actually touching on your point from before about the the stuff um not the movie it's awesome um oh my gosh it was one of the movie never mind anyway um tangents again yeah so this is why I like you guys the cool thing too is once uh you get a chance to explore a little bit more of um salvation pass there's a lot of like there's some directed stuff we used achievements in the first uh raid wi that that guided you along to find some things right this way people knew that it was there we gave them hints on where it was and then it was like hey go find it so we do some of that in here there's some that were in achievement will guide you but some of it is actually just out there um so there's a lot of uh Little Secrets interactive things um characters let's just say things that you can encounter if you go and explore um that that will all kind of characters I named again the most important part wait a minute I didn't know that you there characters in there that you named again yeah yes I I'm not great at I mean can we know one can you tell us one oh God you want to know the one no I can't talk about that name that name is the names are all spoilers oh okay are Bas spoilers or not so I think they're all spoilers maybe the next stream we'll talk about them okay yes please but yeah the I'm sorry no no it's cool I like when Crystal named things yeah no she she does she that's the thing I think the the designers are really great at coming up with cool fun things right and if it doesn't work then you know then I got to go in and be a jerk and change things a little bit to make them work but I mean I think I think that worked out well in the first one and in this one so and then uh there's like little little uh little tribute in there to some some folks um people you know they'll find it I'll I'll just say that this is hard you guys we're almost there and it's so hard not to just be able to tell you everything oh here's something cool though uh similar to whoa let me tell you similar to the way your character and the first Wing would go and just comment on things uh naturally um yeah we did more of that and tried to push it a little bit farther so um your character will react to certain things you know sometimes it will give you a little bit more plot information other times it'll just be reacting to something that's going on um the other thing is and yeah we we can talk about this so we're trying something really uh interesting with the concept of you and your party going in and doing this so in the first raid uh Wing we did every player had an opportunity to speak at a given point in time and in this one what we're we're taking it a step farther so one character might comment on something or react to something that's happening and another character in the party will respond to it so we're actually able to bounce back and forth between characters to kind of have them engaging in a conversation together um and we even have a fail safe in there that if everybody rolls you know a human male or whatever and they have the same voice then we have a fallback scene where you know they're saying what every you know what needs to be said but it's one person rather than bouncing back and forth so yeah um if you want to have some fun um you know go with everybody uh rolling the same you know race and gender and you'll hear one version of dialogue it and it's not everywhere it's just in this one specific spot but uh but yeah uh something we tried and it worked so we're happy about it and we're actually looking at doing more of it uh in other content so it's cool there are a couple of different versions too aren't there if you go in with different races or if you go in over and over you're going to get different dialogues yep yeah yeah we again this is this is the idea of respecting the players and knowing what the content is about you know it's been really educational for me working with this team because it's not content that I'm super familiar with with just in terms of like what what are raids supposed to do what what like know your audience right like what what corner of the uh game playing Community is this meant to Target and how are they going to play it right we know they're going to be playing this a lot you know would it it take something like 30 some odd hours for some some guilds or some people to go through and play it so you're going to be hitting the same monsters and dying a lot and going past a lot of things so we just try and find little ways that either hey we don't want you to hear the same thing all the time so either we're just not going to play it as much much or we'll have a variety of things that you could say and it's just every once in a while you hear a different line kind of come in so that was a really interesting Next Step that I loved because I know everybody you guys were all really happy when hot launched and the player characters were talking in the world yeah out in the world and the player characters were just voiced and this is a neat Evolution to watch where okay now we're talking to each other as part of this as part of this content part of this progression as far as I know this is the only place in the game where this happens and it we kind of gave uh Rob who's an audio one of our audio programmers here like I came down into the audio room I was like guys guys I have this great idea and you know they're all like what you know and hey is it possible and you know Kenan who's been fantastic working with uh you know Keenan and Drew especially but um you know well I think if we do it this way we can you know and they kind of work through it in their heads and then we could hear Rob from the other room he's like what are you guys doing you know CU like constantly like trying to you know push it a little too hard or break it and do weird things and he was just like please don't abuse this because you know it has to work a certain way and you know and anyway long story short you know with between what they had done and what some of the designers were able to do and some of the programmers were were able to kind of you know get this system to work a bit better and um you know in future content you know some of the stuff that like like the the screenplay for a future release we're kind of pretty far into it right and a lot of the writing requests that have been coming in lately is like how can we make this cool for if you're rolling a certain profession or if you're a certain race or you know can we add more variety to this so if you're going to keep replaying it you'll hear other lines come in and that kind of thing so we're just trying to it's a really cool system and we're trying to play with it and it's kind of an interesting narrative challenge to be like how do you take this game play System right and and do things in service of the game play or just in service of of the player not getting bored or wearing out from hearing the same line a million times so it's it's it's been really liberating I think for us um you know as content creators to kind of stretch out a little bit and do more of the kinds of things that we want that really play to the medium strengths So speaking of things not being static and things keeping players interesting so you don't see the same thing over and over you telling me about some of the NPC interactions and even the environment changing when you first go in before you complete the raid and then Crystal can speak to this you complete the raid the bug there was yeah this was a good example so there is some stuff there are some mechanics in the final boss we won't talk about those and uh Bobby and I had a lot of discussions about how we tell this narrative story in Salvation p and I um I said what if we do this in this other area and he goes oh and then I'm like and then you know it's not going to make any sense at all and you'll see it and you'll be like what and actually we went into a review and Lindsay Murdoch who who's our live lead she she saw it happen she goes did it just is that a bug and I just went or is it and she's like oh and so we we progressed through it and then when we got to the end she goes oh that was really cool so like we knew it was sort of it was like an accidental test case but like she had the exact reaction that we were trying to get out of players uh and it worked we won I can't say what it is no it's okay yeah it's super cool yeah and it's just and and I think it was like wow if if if a player is going to be thinking this or saying this do we have something to where their their character could support that emotion right like what would that character say at that moment again your player reacts your player's like go hold on something's not right here yeah so we tried to just do more of that where we can you know it's uh we do it a little bit around the game for it's like you know when you discover a POI your character might say something or whatever right um but I think we're a lot more specific and I think that's one of the things that's really cool about the raids it's a very specific scenario it's a contained area you know we can art it the way that we want the uh the play spaces are very specific for what design needs to do and then we can be like you know what other cool stuff can we put in there to make it neat and this was just a really awesome thing where it's like you're seeing a glimpse of the let's just say the power or ability of of this raid wing of something you will encounter later so we're we're trying to do a uh we're just trying to seed things a lot you know spread them out and this way when you when you find something in even the first Wing it's like huh I wonder what that means is that about something here or is that about something later and same thing in here it's like huh what was that oh I get ity yeah yeah that payoff at the end is always is always good when you see something and it makes you wonder and it sticks in the back of your head and then you get this you get this great answer at the end and everything makes sense in retrospect yeah and there it feels good there's a very like uh you know there there there's a known number of things that can happen in here right and what you know a raid is going to have usually a bit less dialogue than a story instance where everybody's talking and it's very very much you know either about the characters or plot driven where and you know this is obviously sorry you know plot driven a bit but um but pretty much we have to be very deliberate about the things that the characters say in there because we don't want a lot of throwaway things that everything kind of has to either let you know what things around you mean or how this ties into advancing the story or just something about the characters around you there's not a lot of fluff so it really kind of warmed my heart watching other uh people try and analyze things in the first raid wi and and and pay attention and just break down like a line that would just come out of a boss when they're fighting or whatever uh like everything actually meant something you know so it was cool I mean you know there's always the little you they'll say something nasty or hurtful when they're trying to kill you but and there's definitely some of that right but a lot of the other things and this was really cool too and Crystal like did its spot on I was so happy um in the first raid Wing like as uh sabbatha is kind of throwing her lieutenants out um oh the little fights they have back yeah the fights and and just like all this stuff and a lot of that kind of came out organically right we were talking about okay you know you had this really great idea for a fight and you know bringing in other characters and we're like who who could these characters actually be and is there any tension between them and you know and and just kind of the the the the way a lot of that evolved and it was just like we we found a story point to actually put within the fight and we don't want to do it too much because there's a lot going on but people really but people grabbed on it saw that and they wanted who is Knuckles and where was he going to take you well we can't talk about where he's taking you but we can kind of talk a little bit about who he is right um so uh again the names were people that people from my guild and um yeah so we you know we kind of massage him up a little bit make him a little more Tyrion or whatever but then um you know we decided to focus on another character who might be more apt to be leaving these uh notes around and you know if you go through the first rawing a lot of the areas where the notes are not all of them but some of them uh there's a crumpled note but then there's like you know a beer bottle laying around it's like was this guy in a smoke break or whatever what's going on and a lot of times we tried to place them in areas where it would be like okay imagine uh it somebody was here who placed it right where they just you know goofing off or whatever uh but the original intent was that it was all going to be Knuckles um everyone was like Knuckles journal what you know who's this guy that's kind of goofy whatever so we kind of backed off it a little bit but and I don't know if I even have access to any of the the first drafts of some of the notes but some of them were pretty funny and they talked about he was you know kind of whining about where he got the nickname and you know picking on them and stuff like that so I mean that was the thing right it was supposed to show that a little bit of disent in the ranks and this is somebody who wasn't really happy with the way some of the other Bandits were treating him or how they looked at him the name came from you know the bandits aren't very nice I don't understand no I mean the idea was you know they got into an argument you know they were picking on each other or something and he he tried to punch one of the other Bandits and missed and smashed his knuckles into you know like a wall and then he you know he's walking around with a sore hand everybody was like Hey Knuckles you know that kind of thing poor Knuckles so I'm sorry but a lot of that was kind of either cut out or kind of moved around so it's not as obvious so that that's kind of the backstory that that we kind of we playing with of so then when when you realize he's trying to he realizes in that fight that maybe things are not going to go his way and if he's already not really happy with the other Bandits you'd be like H you know take me with you guys you know that kind of thing and doesn't work out that way but knuckel has a hard life bad for him Bobby's like I don't feel sorry for him at all nope sorry no no sympathy for Knuckles nope um do you want to talk about how some of the other spaces in the raid area have been filled out oh right okay yeah this we can talk about because it was something we cut yeah uh so we had a little less time to work on this uh because we had Jason and I have split up on two different not teams we're still working together since right next to me uh but I'm working on release 2 he's working on release 3 and so we had a certain number of things planned uh and very early on we were scoping we're like we just we don't have time to do this one thing it wasn't we we didn't cut a huge boss or anything we just didn't have time to do it so we cut it but we had already had a layout for the map and Tammy had already come in and done like an art pass and so uh Angel was around and she had some free time uh and I said and she was going to come out and help us out and do a few things and I was like we have this whole huge area could you put something in here like what would be in here what is the story of this location um I mean it's kind of uh it's a man-made is location like it's not just a random burrow in the jungle or anything and uh so she came in and she wrote a little bit of a story that goes in there uh and she you know she populated it with all the things that are part of this so we have this area that you know it's not just a dead area is actually alive with things uh and she took it one step further there was a lot of empty space in the map um simply the map was just bigger than what we actually needed for the encounters yeah uh and then she's like can I go put this thing down in this location I'm like absolutely if you've got time to go do that go for it and so she got some work done from the artist and she added a few extra little things so there's there's sort of a a path path that you follow through salvation paths I almost called it salvation Veil uh there's sort of a path just mashing stuff together now cut really to there's sort of a path that you follow through the map um but there's a lot more opportunity to like go off the beaten path compared to Spirit Veil Spirit Veil is very linear you just you're always going forward and it takes you to through all the bosses and through all the encounters uh but this one has a much larger area that you can explore around and there are things things in this area yeah it's it's pretty neat um lot lot of things in there and the other the thing that that's pretty neat that people should probably be aware of when they're actually exploring is um the way things will play out um your first time through that area will be different if you were to return to that area after completing the raid so um I mean you could just Breeze right through and and kind of do all the gameplay stuff and not really uh do much of the interaction but if you do and then you come back later there's a bit of a WP up let's just say and then um the other thing too was just pretty funny is yeah Angel was a really big help we you she really helped uh you know kind of make things complete there were some other stuff that we had talked about that I was so happy that you were able to put in and then I messed with it oh yeah oh no CU I'm like you know I do most of what I'm doing right is you know writing dialogue working with the team and and you know doing some editing and and helping with the vo stuff and everything but I'm really trying to learn to do more implementation because there's always a lot to do I want to contribute more I also don't want to be a pain in the butt and just constantly ask for things right it's like I need this thing right right so I'm I'm trying right but it's it's not you know necessarily super easy stuff and it was funny um Crystal went and I just said you know can you can you do this thing and boom like did it in your sleep I think and then I was like uh hm could could can I move him around like okay sure no problem and we had a really informal chat in the hallway yeah sure go ahead and I'm in there and I'm like wrestling with like how do I get the tool to do this thing and I'm just like clicking buttons and breaking stuff everywhere and I was like oh God finally finally I figured it out right after bugging I don't know too many people and then I was like I felt all proud of myself you know and then Chris one day she goes I don't know who moved all this stuff man but like you know so I went and put it all back I was like no please no so cleared it up I was like yeah I apologize cuz I moved it and we have like a very like crystal is very good about being organized right so at the very start of even the first Wing she's like this is how I have my folder structure this is how I have my stuff named it's very easy it keeps it easy to find stuff I said all right I like that because a lot of people it's like the wild west and you don't know where they're tucking stuff it's like oh my gosh it's like under the couch there's content right so uh so of course I'm moving this stuff around and I'm moving it into new areas and I didn't rename or move any of it right was just like it's just whatever people figure it out she's like why is it say it belongs to this area when it's clearly in like four other ones I was like I'm sorry no we went back and so I showed him how to like move it around to these new I totally forgot since then by the way sorry but that's okay and now his access to those folders is removed yeah I I shouldn't be touching things as much I have good intentions but he's allowed to touch the things just certain things yeah I think uh a lot these folders but not these folders a lot of what we are doing on raids are allowing others to contribute more to what we're doing um so for example having narrative guys do some of the like scripting hookup of NPCs walking around because it's relatively easy stuff it's not super super complicated uh and you know they get to put their name on things as well uh I mean we're doing stuff like this with uh Franco as well with when it comes to effects where uh he wants to learn how to do some more the little hookups I'm like all right like I will show you how we'll start at this level and we'll start doing it like this and once you've got a good grasp on that we'll move up to the next thing uh and it's all about like little processes that allow us to just to go faster and to be more efficient together yeah yeah it's definitely it's like the team uh what's been really great is it's a smaller team it's a bit more self-managed I guess uh we have a lot of flexibility and freedom to do some really neat things and yeah there's a lot of that collaboration and yeah I think it just when everybody feels a little bit more empowered to to do cool stuff and work together it's just great you know and thank you for being patient with that no problem well we all generally work pretty well together so that probably helps too all right so rawing 2 is coming on Tuesday yeah do you need to have finished Spirit Veil to do salvation pass no you can go directly into salvation pass without having completed Spirit Veil the location is in the exact same spot as Spirit Veil you walk up to the portal when you're in a raid Squad you'll get the little dialogue pop up and it'll say salvation pass Spirit Veil backwards sorry Spirit Veil salvation pass you'll find they're both there and so you can you can choose either or okay um do you want to give a short synopsis of the story up until now for those who haven't done Spirit Veil sure can you give like yeah like Bobby can yeah B come on it's one of the few things I do um now so uh the okay again spoilers if if people haven't been paying attention but I guess if they log in they get a mail anyway right or something so um yeah so the whole thing kind of starts off timeline it's uh after the ending events of hot um you you get word that there is a packed uh actually I think it's like a platoon that gets attacked but a squad that actually gets kidnapped and taken deeper in so uh you kind of show up without a lot of information and you kind of piece together the details from finding Clues and interacting with characters there's a lot of really strange things a gigantic wall um these crazy magical beings that you're encountering that you've never seen before and then you fight your way through and encounter all kinds of stuff there's angry ghosts there's a a river of spirits there's um this really crazy monster that seems to be formed from all these spirits kind of latching onto each other um and when you finally get to a place where you can confront the the boss of these uh Bandits you realize that there's a lot more going on out here than you thought you know you can you can go and talk to some of the the captives and then that takes you into uh salvation Salvation pass where the story kind of picks up you know between the raid Wings there's a very small gap of time we we're not specific about it but I mean if you want to play them one after the next it will feel immediate um we had kind of played around with ideas of trying to be like oh is it a couple of days is it a week or whatever it doesn't really matter it's just as long as it feels like a story progression yes you can play it out of order when all three of them are alive you could go straight to the very last one and we try to you know SK uh you know have the dialogue such that enough is inferred through what characters are saying or what your character is saying or whatever information you need to know to fill you in and we're kind of looking at other ways to kind of clue people in but it but yeah if you go straight to the last one you're probably not going to know some of the details that you would and you might be like what are they talking about but that's we want you to be able to play the game the way that you want so I think uh restricting that and and gating all that would be I think not cool for our players and then um we do the same thing with living world if if you uh own all the Living World episodes from like say season 2 you can play them in anywhere you want I mean makes most sense in story-wise to do them in order but if you wanted to go to a particular location that's available in a later episode you can do that you know it's just to understand that it might it might be a little little weird story-wise but you know there little hints that should keep uh catch up all right can you give us any other spoilers maybe not necessarily salvation path but can you tell us anything else about next Tuesday before we wrap up um I mean I have a few more not stoer stoer story I know what that isoo story spoiler it's a story spoiler there's no more spoilers okay uh a terrible sounding word it's awful um so we've read a lot of the feedback based off the first rid release and there's a few things we can talk about they're they're not spoilers or anything they're not revealing any mechanics they're just quality of life changes that we've made um so one of the big things is and we've talked about this on the Forum so people a lot of players have probably missed that uh if you have duplicate mini pets from the first release I hope you didn't throw those out because those are worth something now you'll be able to trade them in for stuff all the mini pets ever or just the mini pets from Spirit Veil it felt important to clarify that yes I've got four gors ofal sitting in my bank that are just collecting dust very excited for Tuesday um that felt like a humble brag maybe I'm just jealous no I just wanted the extra stuff for it I think I'm just jealous okay we can we can carry your carry you to a Kill maybe okay you know what you could yeah you know how bad I am bring bring me along please man like I told you I smashed I smashed my this is quickly turning into babysitting so I I had to I was helping test something out yesterday at one point Paul Ella literally had to lean over to my screen touch my monitor and go you need to go there it was so bad it wasn't that bad it was pretty bad we've we've played a bunch of this stuff so we knew mostly what we were doing it was I was like all right it'll be fine just be cool just follow the group just stay with the group it'll be okay and then I hear in my headset Crystal go okay Ruby's our only healer and I went no I put you on the spot I'm I'm sorry no it was it was good to know but because I was planning on being carried and yeah yeah so yeah um so other things um we've fixed a bunch of bugs from the first release uh one of the things Jason has been working really hard on is he worked with one of our programmers who does uh the AI stuff so there's been improvements to how gors Fall's pathing works sometimes he tends to like Snap around like I'm following the toughness tank no JK now following the toughness tank again so that should be a lot cleaner we played it internally and it felt great sweet um what else did we do um overall just improvements to a few things there's there's a bunch of like little tiny just that have gone in in tweaks uh but overall nothing has really changed mechanically um at this point in time uh difficulty wise salvation pass is going to be approximately on par with Spirit Veil and uh I mean one of the big reasons for that is yeah there's lots of people out there they have they've killed sabatha they've done the know up draft course of all like they have mastered these encounters I saw somebody talk about a pantsless gor of all run awesome I in game but uh but lots of players still haven't there are lots of players who have killed the veil guardian and then they got to goral I'm like we just can't do this or they've killed gorseval and they get to sabatha and now they're at another wall there and this is a way for you to say all right you know we've just been like slamming our head against a wall for a couple of months everyone's a little tired we just want to break and we want to get a kill because getting kills is a big morale boost for your team and so this is a way for you to go all right let's just let's just not do are maybe we'll get sabatha tonight but we will probably just bang our heads against let's go go do something new and so it gives you an opportunity to do something new so difficulty wise if you can kill Veil Guardian you should be able to kill slosa um is actually weird because we had asked all the testers we said you know does this feel like it is comparable in difficulty to Veil guardian and a lot of them said we don't know like he's different like but they didn't Clearly say you know yes he's easy or you know know he's way more difficult so we really happy with that answer that just he's different so um that is another big reason why we're allowing players to go directly into salvation pass instead of having completed super Veil first yeah that's it's a lot less frustrating and that's like you said it can be it can be a lot of fun it can be a good change to do something different and enjoy something new yep yeah I have something um it's very minor but it's kind of neat um so the there's a character who uh is just there for convenience let's just say in um Spirit Veil who will soon have a name and then in a future release we'll have a bit of importance in spirit Veil it's a character that's in spirit Veil currently okay that when you go in on Tuesday will now have a name and then in future releases will be actually let's just say the things that they are good at or they are skilled at will have a uh a a bit of importance in what you're doing that's all I'll say Okay teas I don't even know what you're talking about I'm as soon as you guys the second this camera turns off Chris can be like who are you talking about I'll tell you later all right so we have well I have one more thing and I don't know if you guys saw um I don't know if you guys are familiar with there's a Guild Wars 2 player who is a car tunist gears to gnomes they make a lot they make a lot of really cool Guild chat cartoons okay that I'm crazy about and they brought to my attention today that this is the anniversary of scarlet Brier's death right today today today is today is the anniversary of scarlet Brier's two years oh okay yeah yep and she set all of these events into motion yes it has been two years crazy times yeah so anyway thank you for the awesome cartoon I absolutely loved it and thank you guys for scarlet Brer and Scarlet thanks for nothing man that great thanks for sending me that mail and blowing me up yeah that was that was not nice that was not okay but it is it is fun to it well everybody learned nobody's done it for a while but it was a lot of fun to be like standing in divinity's reach and be like oh my gosh I got a present in my mail you should totally open that I'm sure it'll be fine so all right salvation pass update date coming on Tuesday and we will see you back on Guild chat next Friday thanks guys bye thanks see you next week