Field Tech Turret
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"FTT" redirects here. For a guide to the related FTT achievements, see FTT 201–407 Practicum in Advanced Dynamics.
Field Tech Turret
- Location
- Domain of Kourna
(Crystal Desert) - Interact
- Yes
- Destructible
- No
Field Tech Turrets are turrets erected from [FTT] Turret Sites, which can be further configured to provide various effects. [FTT] Deployment Kits can be purchased from Krewe Leader Drazz.
[FTT] Inactive Turrets can also be calibrated to become allied by interacting with them and using 10 Spare Parts. Turrets activated this way cannot be reconfigured or upgraded but can still be repaired.
Configuring and upgrading[edit]
Field Tech Turrets can be configured, upgraded, and repaired using Spare Parts.
- To configure a turret, you will need to have unlocked the schematic for that type via [FTT 101-107] Core Turret Dynamics.
- To upgrade a turret, you will need to have unlocked an upgrade for that type by upgrading it to the previous level several times. (See [FTT 201–407] Practicum in Advanced Dynamics for a detailed guide to unlocking upgrades.)
- A single turret can be reconfigured and upgraded multiple times. To upgrade to higher levels, you will need to upgrade to the previous levels first.
Type | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
Upgrade cost | 0 | Level 1 + 5 Spare Parts | Level 1,2 + 10 Spare Parts | Levels 1,2,3 + 20 Spare Parts |
Type 1 (Direct Damage) | 1 target, long shot frequency | Faster between 2 shots | Hits up to 2 targets at a time | Hits up to 3 targets at a time |
Type 2 (Area Damage) | 1 static AoE | 2 static AoEs | 3 static AoEs | Higher fire rate |
Type 3 (Healing Aura) | 200 Healing pulse in area around turret | 300 Healing pulse in area around turret | 300 Healing pulse in area around turret, increased radius | 400 Healing pulse in area around turret |
Type 4 (Shield Bubble) | 5% Ablative Field Bubble | 10% Ablative Field Bubble | 15% Ablative Field Bubble | 20% Ablative Field Bubble, lasts 10 seconds on turret owner |
Type 5 (Boon Wave) | 1xMight | 4xMight 1x Fury | 5xMight 1x Fury | 5xMight 1x Fury 1x Alacrity |
Type 6 (Speed Wall) | 10 seconds of Superspeed from field in a straight line | 10 seconds of Superspeed from field in + shape | 20 seconds of Superspeed from field in + shape | 20 seconds of Superspeed and endurance regeneration from field in + shape |
Type 7 (Gravimetric Tunneling Field Oscillator) | Gravimetric Tunneling Field Oscillator for 30 seconds | Gravimetric Tunneling Field Oscillator for 1 minute | Gravimetric Tunneling Field Oscillator for 1 minute 30 seconds | Gravimetric Tunneling Field Oscillator for 2 minutes |
Health loss/tick | 200 | 170 | 140 | 110 |
Repair (10%) cost | 5 Spare Parts | |||
Repair (25%) cost | 10 Spare Parts |
Dialogue[edit]
- Interacting with a configured turret you own
- ==[ FIELD TECH TURRET ACCESS DETECTED ]==
- --
- -- SCANNING USER SCHEMATIC IDS . . .
- -- SCANNING USER VERSION CONTROL . . .
- --
- -- READY FOR COMMAND INPUT
- RECONFIGURE: Change Turret Type
- ==[INITIALIZING TURRET RECONFIGURATION MODULE ]==
- --
- -- SCANNING USER SCHEMATIC IDS . . .
- --
- -- READY FOR COMMAND INPUT
- -- CHOOSE A NEW TURRET CONFIGURATION
- FTT Type 1—Direct Damage (If unlocked and not already configured to this type)
- FTT Type 2—Area Damage (If unlocked and not already configured to this type)
- FTT Type 3—Healing Aura (If unlocked and not already configured to this type)
- FTT Type 4—Shield Bubble (If unlocked and not already configured to this type)
- FTT Type 5—Boon Wave (If unlocked and not already configured to this type)
- FTT Type 6—Speed Wall (If unlocked and not already configured to this type)
- FTT Type 7—Gravimetric Tunneling Field Oscillator (If unlocked and not already configured to this type)
- Return to the previous menu.
- Exit without changing anything.
- UPGRADE: Apply a Systems Upgrade Patch
- ==[ INITIALIZING TURRET SYSTEMS-UPGRADE MODULE ]==
- --
- -- SCANNING CURRENT SYSTEMS PARAMETERS . . .
- -- SCANNING USER VERSION CONTROL . . .
- --
- -- CONFIRM PATCH INSTALLATION
- Apply Turret_Systems_Upgrade Patch_Level_X (Y spare parts) (If target upgrade level is unlocked; see above table for prices)
- Return to the previous menu.
- Exit without changing anything.
- REPAIR: Activate Self-Repair Module
- ==[ INITIALIZING TURRET DIAGNOSTIC & REPAIR MODULE ]==
- --
- -- SCANNING TURRET SYSTEMS . . .
- -- SCANNING USER SPARE-PARTS SUPPLY . . .
- --
- -- READY FOR COMMAND INPUT
- LOW-GRADE: Repair 10% max durability (5 spare parts)
- MID-GRADE: Repair 25% max durability (10 spare parts)
- Return to the previous menu.
- Exit without changing anything.
- Exit without changing anything.
- Interacting with a configured turret you do not own
Gallery[edit]
Notes[edit]
- Field Tech Turrets may only be deployed in the Domain of Kourna.
- Reconfiguring a turret will reset it back to level 1 and costs no spare parts.
- Upgrading a turret will heal it for a small amount; reconfiguring will not.
- The turret has [FTT] Extempore Drawbacks and loses health every 2 seconds.
- Turrets cannot be healed directly via boons or healing skills, but can be healed using buffs such as the effect applied by Skelk Venom by thieves (the turret gets healed when it attacks).
- Due to this, a thief running Leeching Venoms in the Shadow Arts trait line, as well as 5 of the 6 available Venom skills, can heal turrets very well without having to spend spare parts.
- Only one player may interact with a turret at any given time. This means that, despite being the original owner of the turret, the player who placed the turret will not be able to upgrade, change the type of, or repair their turret while another player is viewing the turret's user interface.
- Non-owners may only repair or upgrade turrets. Only owners may reconfigure to a different type.
- Be careful when interacting with the turret since they won't change instantly after upgrading, leading to wasting spare parts if you try to upgrade or reconfigure it again too quickly.
- The Speed Wall applies the [FTT] Speed Wall Acceleration effect to players.
- The Gravimetric Tunneling Field Oscillator applies the Gravimetric Tunneling Field Oscillator effect to players.
Related achievements[edit]
- Long Live the Lich: [FTT 100] Intro to Field Tech Turret Dynamics — Use a micro cloud to break down and analyze an Inquest turret, or speak with the krewe leader at the main camp once it has been fully established. (1 )
- Long Live the Lich: [FTT 101-107] Core Turret Dynamics — Find enough schematic scraps off of Awakened Inquest to complete all seven turret types. (3 )
- Long Live the Lich: [FTT 201–407] Practicum in Advanced Dynamics — Tinker with turrets by building and upgrading them to discover new upgrades. (5)
- FTT 20x Intermediate Dynamics (Level 2)
- Long Live the Lich: [FTT 201] Intermediate Dynamics—Direct Damage Level 2 — Built 10 Direct Damage Level 1 Turrets (1 )
- Long Live the Lich: [FTT 202] Intermediate Dynamics—Area Damage Level 2 — Built 10 Area Damage Level 1 Turrets (1 )
- Long Live the Lich: [FTT 203] Intermediate Dynamics—Healing Aura Level 2 — Built 10 Healing Aura Level 1 Turrets (1 )
- Long Live the Lich: [FTT 204] Intermediate Dynamics—Shield Bubble Level 2 — Built 10 Shield Bubble Level 1 Turrets (1 )
- Long Live the Lich: [FTT 205] Intermediate Dynamics—Boon Wave Level 2 — Built 10 Boon Wave Level 1 Turrets (1 )
- Long Live the Lich: [FTT 206] Intermediate Dynamics—Speed Wall Level 2 — Built 10 Speed Wall Level 1 Turrets (1 )
- Long Live the Lich: [FTT 207] Intermediate Dynamics—Gravimetric Tunneling Field Oscillator Level 2 — Built 10 Gravimetric Tunneling Field Oscillator Level 1 Turrets (1 )
- FTT 30x Intermediate Dynamics (Level 3)
- Long Live the Lich: [FTT 301] Proficient Dynamics—Direct Damage Level 3 — Applied 8 Direct Damage Level 2 Upgrades (1 )
- Long Live the Lich: [FTT 302] Proficient Dynamics—Area Damage Level 3 — Applied 8 Area Damage Level 2 Upgrades (1 )
- Long Live the Lich: [FTT 303] Proficient Dynamics—Healing Aura Level 3 — Applied 8 Healing Aura Level 2 Upgrades (1 )
- Long Live the Lich: [FTT 304] Proficient Dynamics—Shield Bubble Level 3 — Applied 8 Shield Bubble Level 2 Upgrades (1 )
- Long Live the Lich: [FTT 305] Proficient Dynamics—Boon Wave Level 3 — Applied 8 Boon Wave Level 2 Upgrades (1 )
- Long Live the Lich: [FTT 306] Proficient Dynamics—Speed Wall Level 3 — Applied 8 Speed Wall Level 2 Upgrades (1 )
- Long Live the Lich: [FTT 307] Proficient Dynamics—Gravimetric Tunneling Field Oscillator Level 3 — Applied 8 Gravimetric Tunneling Field Oscillator Level 2 Upgrades (1 )
- FTT 40x Intermediate Dynamics (Level 4)
- Long Live the Lich: [FTT 401] Advanced Dynamics—Direct Damage Level 4 — Applied 6 Direct Damage Level 3 Upgrades (1 )
- Long Live the Lich: [FTT 402] Advanced Dynamics—Area Damage Level 4 — Applied 6 Area Damage Level 3 Upgrades (1 )
- Long Live the Lich: [FTT 403] Advanced Dynamics—Healing Aura Level 4 — Applied 6 Healing Aura Level 3 Upgrades (1 )
- Long Live the Lich: [FTT 404] Advanced Dynamics—Shield Bubble Level 4 — Applied 6 Shield Bubble Level 3 Upgrades (1 )
- Long Live the Lich: [FTT 405] Advanced Dynamics—Boon Wave 4 — Applied 6 Boon Wave Level 3 Upgrades (1 )
- Long Live the Lich: [FTT 406] Advanced Dynamics—Speed Wall Level 4 — Applied 6 Speed Wall Level 3 Upgrades (1 )
- Long Live the Lich: [FTT 407] Advanced Dynamics—Gravimetric Tunneling Field Oscillator Level 4 — Applied 6 Gravimetric Tunneling Field Oscillator Level 3 Upgrades (1 )