Establishing a Foothold
Establishing a Foothold
- Year
- 1328 AE
- Storyline
- Heart of Thorns
- Chapter
- Establishing a Foothold
- Location
- Maguuma's Breach
(Verdant Brink)
Stonetwist Paths
(Verdant Brink) - Level
- 80
- Preceded by
- Torn from the Sky
- Followed by
- The Jungle Provides
- API
- 419
Establishing a Foothold is the third chapter of the Heart of Thorns story.
Objectives[edit]
- Return to the jungle to earn Masteries.
- Earn your Basic Glider Mastery to continue your story.
Debrief Pact survivors to discover the location of Trahearne and Destiny's Edge.
- Find and speak with the Pale Reaver scout.
- Check in with Ensign Wilton at the main Pact camp.
- (OPTIONAL) Gather supplemental information from the troops: x/3
- Speak with the observant Pact soldier.
Rewards[edit]
- Large Bag of Airship Parts
- Bag of Masterwork Gear
- Writ of Maguuma Mastery (once per account)
Walkthrough[edit]
If you have not already done so, you must gain experience in any Heart of Thorns area and put two mastery points into gliding.
This story step is all about gathering information by talking to different NPCs. There is no specific instance. You will encounter the normal open world wilderness of Verdant Brink.
The Pale Reaver Scout can be found near the waypoint in Maguuma's Breach and Ensign Wilton is the daytime scout at the Pact Encampment outpost in Stonetwist Paths. If it is night in Verdant Brink, you will have to wait until day to speak with him. There are also other NPCs to talk to at the outpost.
Achievements[edit]
Establishing a Foothold | Heart of Thorns: Act 1 | 1 | 0
---|---|---|
Speak to Pact members for information.Journal: Establishing a Foothold Completed | Completed Establishing a Foothold | 0 |
- Complete the mission.
NPCs[edit]
Allies[edit]
Dialogue[edit]
Speaking with the Pale Reaver Scout:
- Pale Reaver Scout: Glad you're here, Commander. The Pact still needs your help…especially with all the distrust being aimed at sylvari.
- <Character name>: I'll do what I can, but I've got to find Destiny's Edge and Trahearne. Mordrem took them all prisoner.
- <Character name>: They could be anywhere. I need to know where they were taken, or at least find someone who knows the lay of the land.
- Pale Reaver Scout: I've seen Mordrem force-marching high-value prisoners west, deeper into the jungle. It's not much, but it's a start.
- Pale Reaver Scout: As for knowledge of the terrain… If you head north, you'll also run into a village of local hylek called "Itzel."
- Pale Reaver Scout: They're fast and agile, and they know how to get around. With their help, your search will go a lot faster.
- Pale Reaver Scout: But the first thing I'd do is check in at the large Pact camp to the west. The people there should know more.
- Pale Reaver Scout: Oh, and keep that glider handy. Navigating the jungle is dangerous: one wrong step around here can be fatal.
Speaking with Ensign Wilton:
- Ensign Wilton: How can I help you, Commander?
- <Character name>: Marshal Trahearne and Destiny's Edge were taken prisoner. I'm trying to track them down. Do you know anything?
- Ensign Wilton: I haven't seen them… Except for Caithe. She wasn't on board the fleet when it launched, but she's definitely here.
- <Character name>: Caithe's here? When did you see her? Where did she go?
- Ensign Wilton: She came through a few hours ago, heading west. She was trying to keep a low profile, but I spotted her.
- <Character name>: Was she wearing a large backpack?
- Ensign Wilton: I think so. I only caught a glimpse… You of all people know how stealthy she can be. What was in the backpack?
- <Character name>: Something important to me. And when I catch up to her, I'm going to take it back. Thanks very much.
- Ensign Wilton: Good luck. Ask around before you leave—a lot of these soldiers have seen things I haven't. Things that could be useful.
Speaking with the human Pact scout for additional information:
- If sylvari:
- Pact Scout: Oh... It's you, "Commander." I'm surprised they let you keep your rank after what happened.
- Pact Scout: Keep moving. Mordremoth's done too much damage already. I don't want you around when it starts pulling your strings.
- <Character name>: You're way out of line, soldier. Respect the chain of command or Mordremoth will be the least of your worries.
- Pact Scout: Sorry, Commander.
- <Character name>: Yes. You are. Now fall in, get organized, and do your duty. Mordremoth hit us hard, and we have to hit back.
- If not sylvari:
- Pact Scout: Commander? We need some leadership here. When are we withdrawing?
- <Character name>: We're not. If we leave now, Mordremoth will have time to produce a horde of minions that's too large to contain.
- Pact Scout: But the fleet's gone. We lost so many soldiers…and the sylvari are all traitors.
- <Character name>: Not all. Listen close, soldier: if we run, Mordremoth will be unstoppable by the time we get where we're going.
- <Character name>: Now fall in, get organized, and do your duty. Mordremoth hit us hard, and we have to hit back.
Speaking with the sylvari Pact scout for additional information:
- If sylvari:
- Pact Scout: I heard you were here, Commander. Welcome to hell.
- Pact Scout: Since the crash, some Pact troops think we're all enemy agents. They mean us harm. It's not safe for us here.
- Pact Scout: But I can't leave… Traversing the jungle without a glider is next to impossible. I'm stuck here with people who hate me.
- <Character name>: I say stick close to other sylvari. If they're loyal, vouch for them; if they falter, stop them from doing any harm.
- Pact Scout: I hope that'll be enough. Have you... been hearing the dragon's voice, too? It hurts... I almost blacked out last time.
- <Character name>: I hear it. We all do. That's why we have to look out for each other.
- <Character name>: I've got to keep moving. Good luck, soldier.
- If not sylvari:
- Pact Scout: I heard you were here, Commander. Welcome to hell.
- Pact Scout: Since the crash, some Pact troops think my people are enemy agents. They mean me harm. It's not safe for me here.
- Pact Scout: But I can't leave… Traversing the jungle without a glider is next to impossible. I'm stuck here with people who hate me.
- <Character name>: I say stick close to other sylvari. If they're loyal, vouch for them; if they falter, stop them from doing any harm.
- <Character name>: I've got to keep moving. Good luck, soldier.
Speaking with the norn Pact scout for additional information:
- Pact Scout: Commander. It's good to see a familiar face.
- <Character name>: I'm heading deeper in to the jungle to find Trahearne and Destiny's Edge. Any advice?
- Pact Scout: Navigation's tough. If you've got ground to cover, it's going to be slow going without the right equipment.
- Pact Scout: Make sure you glider's in working order. And take time to learn all you can about the local mushrooms.
- Pact Scout: One thing I've learned here: when you're in a hurry, gliders and mushrooms turn impassable terrain into shortcuts.
Speaking with the observant Pact Scout:
- Pact Scout: Commander? Glad to have you with us.
- <Character name>: I can't stay. I need to find where the Mordrem take their high-value prisoners.
- Pact Scout: All the prisoner trains I've seen go west. Especially ones with officers and the like.
- <Character name>: What do you know about the Itzel?
- Pact Scout: The treefrogs to the northeast? Not much. They're quick. They move through the canopy like they were born in it.
- Pact Scout: I think they're friendly, but with all the Mordrem activity around here, I'm guessing they have to play it safe.
- Pact Scout: Anyway, you'll need help if you're heading west. Ask the Itzel. They'll know the best way to get where you're going.
My story[edit]
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Notes[edit]
- Depending on the state of the outpost, the Pact Scouts can be labeled Wounded Soldiers.