Blish's Arm
From Guild Wars 2 Wiki
Jump to navigationJump to search
Blish's Arm
- Location
- Allied Encampment
(Domain of Kourna) - Interact
- Yes
- Destructible
- No
Blish's Arm is an object found in the Allied Encampment during Forearmed Is Forewarned.
Story involvement[edit]
Living World Season 4[edit]
- Episode 3: Long Live the Lich
Skills[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Stun Bolts | ¾ | Heat generated: 0 Stun your target with a nonlethal compression bolt. The launcher holds three bolts and can be reloaded when empty. Note: Reloading the launcher generates heat. | |
1 | Reload Stun Bolts | 3 | ¼Heat generated: 1-3 Compress up to three new stun bolts. Note: Should the heat capacity allow it, the arm will only produce three bolts to prevent itself from overheating. If it's close to overheating, fewer bolts will be produced | |
2 | Triboelectrocution | 1 | ¼Heat generated: 4 Instantly electrocutes a target. Heat generated upon successful attacks. Note: This attack will only succeed if the target is in range and unaware of your presence. A successful attack will cause nearby enemies to detect you. | |
3 | Arboreal Camouflage | 1 | ¼Heat generated: 1-Maintains Toggle Arboreal Camouflage, which increases heat levels by one constant unit when active. All enemies, even those who are alert or suspicious, will pay no attention to a motionless tree. Health will not regenerate and gliding is unavailable while camouflaged. Note: A moving tree attracts attention. | |
4 | Quantum Mass Displacement | Heat generated: 2 Teleport to the targeted location. Note: Disengages Arboreal Camouflage if this is used while the camouflage is active. | ||
5 | Micro Cloud | 1 | 5 | Heat generated: 3 Fires a swarm of micro-golems. Micro-golems will dismantle turrets into Spare Parts and disorient other enemies. |
6 | Adiabatic Cooling | 6 | 120 | Heat generated: -10 Rapidly decreases Blish's arm's heat load. Prevents movement and the use of other skills when active. The process is noisy and may attract attention. Skills are briefly unavailable after this process completes. Remember: You will be visible and unable to move while this process is running. |
7 | Proximity Bombs | 1 | ¼3 | Heat generated: 0 Place a bomb. After 3 seconds, the bomb will arm itself and detonate when an enemy enters the trigger zone. Note: Bombs can be placed while Arboreal Camouflage is active. |
8 | Dust Mite Canister | ¾ | Heat generated: 0 Lob a canister at the target area to release a dust mite twister. The tamed twister will attack nearby enemies and dissipate once it leaves combat. Note: Can be used while Arboreal Camouflage is active. | |
0 | Contact Taimi | Heat generated: 0 Call Taimi for updates. |
Notes[edit]
- The skills are only available if the Cloaking Tech has been activated and can be deactivated at any time by using Deactivate Cloaking Tech.
- The skill Dust Mite Canister is only obtained via interacting with a Dust Mite Twister.