Ascalonian ghost
“Didn't we already defeat them once?
Ascalonian ghosts, also known as Foefire ghosts,[1] were once humans who lived in Ascalon during the later years of the human-charr conflict. When the charr were about to overrun Ascalon City, King Adelbern cast the Foefire spell which led to his and his subjects' deaths and incinerated the attacking charr force. The curse turned the affected humans into vengeful ghosts who began haunting the ruined city and the surrounding countryside. The charr have been fighting against the spectral army ever since.
The Foefire's lingering effect makes the ghosts reform every time they have been killed. The ghosts view all the living, charr and non-charr alike, as threats that need to be eliminated. According to a human legend, the ghosts can only be set free once the Foefire curse has been lifted via a ritual performed by the current Ascalonian ruler from King Doric's lineage who wields King Adelbern's crown and either Magdaer or its sister sword Sohothin.[2][3]
History[edit]
Origins[edit]
According to an ancient Ascalonian legend and an Orrian scroll, the Six Human Gods formulated a magical ritual and gifted three holy artifacts needed to enact and reverse it—a magical crown, the god Balthazar's own sword Sohothin and its twin Magdaer—to the royal human lineage as protection against invasion in the past. The artifacts, as well as the knowledge how to use them in the ritual, would eventually pass on to the Ascalonian line of human kings.[4][5]
When the charr breached Ascalon City in the later stages of the human-charr conflict in 1090 AE, King Adelbern, in an act of desperation, shattered his magic sword Magdaer.[6] Using the blade along his crown made Adelbern cast the Foefire, a blast of tremendous energy which obliterated the invading charr army but cursed the humans caught in the blast by turning them into ghosts.
As their bodies were destroyed by the Foefire, the spirits of the Ascalon Army became trapped in the land of the living performing the tasks they were doing on the day of their death. The Foefire's effect affected much of Ascalon's human population, only sparing the southern region containing the Stronghold of Ebonhawke.
According to a legend, the ghosts can only be set free once the Foefire curse has been lifted via a ritual performed by the current Ascalonian ruler from King Doric's lineage who wields King Adelbern's crown and either Magdaer or its sister sword Sohothin.[2][3]
Ghosts of Ascalon[edit]
Personal story[edit]
Following the Elder Dragon Kralkatorrik's rise leading to the creation of the Dragonbrand and the subsequent invasion of the Branded, a group of charr Sentinels realized they were able to instigate fights between the Branded and the Ascalonian ghosts by throwing Ascalonian weapons at the Branded and Brand crystal shards at the ghosts at locations where the two enemy forces were converging such as Blightwater Basin.[7]
Living World Season 2[edit]
In 1327 AE, Rytlock Brimstone believed he had figured out a way to end the Foefire curse and set the Ascalonian ghosts free. Armed with knowledge about the ritual that he had dug up from an ancient Orrian scroll found in the Durmand Priory, he had come to believe that he might be able to end the curse with Sohothin and King Adelbern's crown. After the Pact Commander had helped him locate the missing fragments to assemble the crown, Rytlock, the Commander, Rox and Imperator Smodur the Unflinching descended to Barradin's Vaults to test Rytlock's theory while fighting ghosts along the way.
After charging up Sohothin with the energy of the slain ghosts, Rytlock began the cleansing ritual by using Sohothin and the crown and uttering magical words he had found in the Orrian scroll. While the ritual weakened nearby ghosts and reduced their numbers in and around the crypt as they entered the Mists, Rytlock was unable to end the curse completely and instead witnessed Sohothin being dragged into the Mists as well. Rytlock jumped after the sword as the portal was closing, realizing that losing Sohothin would deny the charr the chance to finish the ritual.[5][8]
Later that year, the Pact Commander met with Logan Thackeray at Camp Resolve and informed him about Rytlock's attempted cleansing of the Foefire and how the ritual had been partly successful with clearing a few of the ghosts. Logan was impressed by the news and believed that this success was proof that the ghosts could be set free one day. However, Logan also surmised that Rytlock may not have fulfilled all the conditions of the ritual; according to the human legend, only the heir of Ascalon would be able to fully end the curse.[2][3] In a later conversation, Logan remarked that despite the Ascalon line having died with Adelbern and Prince Rurik, both Krytan and Ascalonian royalty descended from King Doric, so other human nations' royal bloodlines might be able to fulfill the conditions of the ritual.
Physiology[edit]
Powers[edit]
Ascalonian ghosts retain their human forms but their flesh has been replaced by a pale-blue ectoplasm. According to Ghosts of Ascalon, killing an Ascalonian ghost outright is difficult—attacking them only removes ectoplasm from the form until they dissipate and, after a period of time, which may vary, the slain ghost will simply reform.
Unlike many other ghosts, most Ascalonian ghosts will not participate in rational conversation due to being infected by the madness of the Foefire ritual. Their zeal to defend Ascalon is absolute, and anything living is seen as charr or an ally of the charr and therefore a threat that must be eliminated. The ghosts will continue at their tasks until the Foefire ritual is undone. There are only two known exceptions to this rule. King Adelbern as the ruler of the ghosts, while still maddened by the curse and driven by revenge, can hold extended conversations and debates with his enemies without immediately attacking them. Bria, a powerful necromancer in life who haunts Hellion Forest as a ghost, is able to reform like other Ascalonian ghosts but has also retained her sanity.[9][10]
The Elder Dragons seemingly cannot corrupt Ascalonian ghosts. It is unknown if this is due to the divine origins of the Foefire spell and the three artifacts needed to cast it, as divine magic has been known to resist dragon corruption and even ward off and weaken dragon minions.[5][11]
Weaknesses[edit]
Unlike most ghosts, Ascalonian ghosts avoid water, and will not pursue their foes or their former possessions into water.
The asura Kryxx Fizzleban has invented the Ghost Collector which sucks up injured ghosts' essence and places them in the containment unit invented by Legionnaire Jenk Cutspecter of the Specter Warband. These inventions allow the Iron Legion to keep the ghosts trapped in machinery made from a specific iron alloy which the ghosts are supposedly unable to escape from as long as the containment unit itself is not damaged.
Types[edit]
- See also: Category:Ascalonian ghosts
- Ancient Ghost Captain
- Ancient Ghost Enchanter
- Ancient Ghost Fighter
- Ancient Ghost Healer
- Ancient Ghost Mage
- Ancient Ghost Monk
- Ancient Ghost Ranger
- Armsman Pitney
- Artis Underfist
- Ascalon Ghost Minion
- Ascalon Patrol
- Ascalonian Adventurer
- Ascalonian Archer
- Ascalonian Captain
- Ascalonian Captain
- Ascalonian Citizen
- Ascalonian Cultist
- Ascalonian Elementalist
- Ascalonian Enchanter
- Ascalonian Fighter
- Ascalonian Healer
- Ascalonian Lieutenant
- Ascalonian Mage
- Ascalonian Mender
- Ascalonian Mesmer
- Ascalonian Monk
- Ascalonian Necromancer
- Ascalonian Peasant
- Ascalonian Ranger
- Ascalonian Recruit
- Ascalonian Scholar
- Ascalonian Scout
- Ascalonian Siege Engineer
- Ascalonian Siege Engineer
- Ascalonian Siege Guard
- Ascalonian Soldier
- Ascalonian Student
- Ascalonian Warrior
- Bone Minion
- Bowan Westkeeper
- Bria
- Byron
- Cappo's Guard
- Captain Calhaan
- Captain Mattox
- Captain Ravenwood
- Champion Ancient Ghost Captain
- Champion Ancient Ghost Captain
- Champion Ancient Ghost Enchanter
- Champion Ancient Ghost Fighter
- Champion Ancient Ghost Healer
- Champion Ancient Ghost Mage
- Champion Ancient Ghost Monk
- Champion Ancient Ghost Ranger
- Count Cargiss
- Duke Barradin
- Elite Ancient Ghost Captain
- Elite Ancient Ghost Enchanter
- Elite Ancient Ghost Fighter
- Elite Ancient Ghost Healer
- Elite Ancient Ghost Mage
- Elite Ancient Ghost Ranger
- Elite Ascalonian Captain
- Elite Ascalonian Elementalist
- Elite Ascalonian Mesmer
- Elite Ascalonian Monk
- Elite Ascalonian Necromancer
- Elite Ascalonian Ranger
- Elite Ascalonian Warrior
- Elite Fang
- Elite Shadow
- Ethereal Vanguard
- Farrah Cappo
- Gate Guardian Napa
- Grazden the Protector
- Horace
- Horace's Guard
- Ivor Trueshot
- Kasha Blackblood
- Kendrick Redstaff
- King Adelbern
- Lieutenant Kholer
- Master Ranger Nente
- Murakai's Steward
- Murakai, Doomlore's Bane
- Pitney's Guard
- Priestess Rashenna
- Ralena Stormbringer
- Siegemaster Lormar
- Stefan Baruch
- Tomaris Blackbane
- Trueshot's Guard
- Vassar
- Vault Guardian
- Veteran Ancient Ghost Captain
- Veteran Ancient Ghost Fighter
- Veteran Ancient Ghost Healer
- Veteran Ancient Ghost Monk
- Veteran Ascalonian Adventurer
- Veteran Ascalonian Archer
- Veteran Ascalonian Captain
- Veteran Ascalonian Fighter
- Veteran Ascalonian Healer
- Veteran Ascalonian Keeper
- Veteran Ascalonian Mage
- Veteran Ascalonian Mesmer
- Veteran Ascalonian Monk
- Veteran Ascalonian Necromancer
- Veteran Ascalonian Peasant
- Veteran Ascalonian Ranger
- Veteran Ascalonian Siege Engineer
- Veteran Ascalonian Warrior
- Veteran Captain Miken
- Veteran Captain West
- Veteran The Prophet
- Veteran Warmaster Tydus
- Viggo
- Villager
- Warmaster Grast
- Warmaster Kaylar
- Warmaster Labofski
- Watchman Erik
- Watchman Laurie
- Watchman Pramas
- Xavier Sharpstone
Quotes[edit]
- Aggro
- Destroy them here!"
- The people of Ascalon will run no more!
- Balthazar, grant me victory!
- Need assistance over here!
- We're under attack!
- Death
- Ascalon will be my final resting place...and yours!
- Cruel fate.
Gallery[edit]
Concept Art[edit]
Notes[edit]
Trivia[edit]
- Kasha Blackblood seems to be the most sane of the ghosts in the Ascalonian Catacombs and appears most aware of her surroundings. This has led to some speculation that talented necromancers caught in the Foefire were able to break the curse somehow. Another notable necromancer ghost who bares resemblance to Kasha would be Bria.
- Ascalon also contains other human ghosts unrelated to the Foefire as these ghosts had died before or after the ritual while still bound to the land of the living because of another curse or unfinished business. Examples include Murakai, Doomlore's Bane and her ghostly servants guarding the cursed treasure of Doomlore Shrine in Grothmar Valley, and King Adelbern's chief courtier Savione who had been killed by the maddened king before the Foefire and who lingered on as a ghost as long as the king's dagger was planted in his chest.
See also[edit]
- Associated items
References[edit]
- ^ Scholar Abel
- ^ a b c Reunion with the Pact
- Logan Thackeray: So, he had Sohothin and the crown of the Ascalonian king who set the curse in the first place. I see why he thought it might actually work. The legend says only an heir...
- <Character name>: He also found what he thought were magical words.
- Logan Thackeray: But all of that wasn't enough. And now he's gone through a portal to gods know where. If it weren't Rytlock, I'd be more worried. [...]
- <Character name>: The charr are the true victims of that curse.
- Logan Thackeray: There have been many victims of that curse. I'm frankly surprised Rytlock's ritual did anything at all.
- <Character name>: And yet, it did. It affected some of the ghosts present. They're gone.
- Logan Thackeray: You saw this? With your own eyes? That's remarkable. Amazing! It means there's hope. With the right mix of components, we can free the spirits of Ascalon forever. The charr with then be freed as well.
- <Character name>: I saw it. It happened. That's why Rytlock couldn't let the sword be lost.
- ^ a b c Return to Camp Resolve
- Logan Thackeray: For the ritual to be successful, it must be performed by the current Ascalonian ruler.
- <Character name>: Well, the Ascalon line is dead.
- Logan Thackeray: Prince Rurik may have had no children, but you're forgetting that all humans come from a single source. Both Krytan and Ascalonian royalty descended from King Doric.
- ^ Comment by Connie Griffith, Reddit.com
- ^ a b c Plan of Attack
- Rytlock Brimstone: I've researched the ritual, and I learned a lot about Ascalonian history. This story began a thousand years ago, when this ritual was first formulated by the humans' gods—the Six.
- <Character name>: Please, go on.
- Rytlock Brimstone: The Six gave them magic. At the same time, they also gave one of them a magical crown and two magical swords to protect the kingdom.
- <Character name>: Sohothin and Magdaer. And King Adelbern had inherited the crown?
- Rytlock Brimstone: Exactly. The crown was designed to break into four parts. When the fragments are separated, they're hard to see. This was a safeguard to keep this powerful item from falling into the wrong hands.
- <Character name>: And the crown is required for the ritual?
- Rytlock Brimstone: It is. When Adelbern enacted the ritual with Magdaer, he became a ghost. But the crown was preserved and found by charr who entered the area later. They toyed with it, and the fragments were lost.
- <Character name>: And you found them?
- Rytlock Brimstone: I found one. I'm asking you to find the others. The fragments work like magnets to each other. Once you have one, you'll feel a pull towards the others.
- <Character name>: Even after all this time, you're sure they're here?
- Rytlock Brimstone: I'm hopeful. We need the crown to perform the ritual. Might as well assume they're there. [...]
- Rytlock Brimstone: It all hinges on Sohothin, my sword. There were originally two of them—Sohothin and another called Magdaer. They were given to the Ascalonians as protection against invasion. [...]
- Rytlock Brimstone: Irrelevant. Point is that its partner, Magdaer, is the sword Adelbern used to curse the Ascalonians. I've long suspected that Sohothin is the blade that can break the curse.
- <Character name>: Okay. So, how?
- Rytlock Brimstone: I've had my snout buried in scrolls and books at the Priory. One of the scholars there has been helping me tack together the history. I finally found a reference to the ritual.
- <Character name>: And you trust the source?
- Rytlock Brimstone: It's got an Orrian stamp on it, which makes it so old, it's got to be legitimate. In any case, I have to try. If it works, we'll be free.
- ^ Ascalonian Catacombs (story)
- <Character name>: Tell me about Adelbern's sword.
- Rytlock Brimstone: The sword is named Magdaer, and it is twin to mine. It was forged in ancient Orr. The Sorcerer-King Adelbern shattered it to summon the Foefire.
- ^ Sentinel Erria Riptongue
- ^ Plan of Attack
- <Character name>: He took a lot of ghosts with him.
- Smodur the Unflinching: I noticed. He may not have ended the curse, but he had an effect. And you played a pivotal role. I'll come to your summit for that reason alone.
- <Character name>: Even after the cleansing failed?
- Smodur the Unflinching: This cleansing's not over. Brimstone's dedication to his duty will bring him back. The least I can do is honor his commitment by attending the summit.
- ^ Defeat Bria to rescue the captured cubs
- ^ Scholar Abel
- ^ The Mystery Cave
- Marjory Delaqua: The torch is burning with divine fire, Kas. Like what the gods imbued the Ascended with. Ogden thinks it will interfere with the Forgotten magic and allow us to entrance. [...]
- Marjory Delaqua: Strange... As soon as you completed the ritual with the Divine Fire, the Mordrem got spooked and ran off. Almost like—
- <Character name>: Like it was warding them off?
- Marjory Delaqua: Perhaps. Come on, we should probably hurry in case they return.