API talk:2/continents
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Floors has been moved into continents[edit]
It has been a while since this PR got merged and is active, but the API docs here on the wiki haven't changed to reflect this yet. I could've asked access to change it myself, but seeing that I'm not an active contributor here I thought it would be better to bring someone else's attention to this. --Archomeda (talk) 13:23, 8 April 2015 (UTC)
- +1 I couldn't find the floors documentation anymore. Seems the page was deleted without preserving the information. https://web.archive.org/web/20151030193408/https://wiki.guildwars2.com/wiki/API:2/floors --~Steven (talk) 10:18, 8 May 2021 (UTC)
- If you need the content of the deleted page "API:2/floors", please find it below:
{{Warning|This endpoint is merged with the [[API:2/continents|/v2/continents]] endpoint according to a [https://github.com/arenanet/api-cdi/pull/2 developer statement].}} {{API endpoint infobox | endpoint = /v2/floors | version = 2 | release = }} This resource returns details about a map floor, used to populate a world map. All coordinates are map coordinates. The returned data only contains static content. Dynamic content, such as vendors, is not currently available. == Parameters == ; Optional parameters * <code>lang</code> – Show localized texts in the specified language. == Response == If the root endpoint (<code>/v2/floors</code>) is accessed without specifying a continent id, a list of all continent ids is returned. If a continent id is specified (<code>/v2/floors/<continent_id></code>), a list of all floor ids on that continent is returned. If a continent id and a floor id are specified (<code>/v2/floors/<continent_id>/<floor_id></code>), the map details for that continent and floor are returned as an object with the following properties: * <code>texture_dims</code> (''dimension'') – The dimensions of the texture. * <code>clamped_view</code> (''rectangle'') - If present, it represents a rectangle of downloadable textures. Every tile coordinate outside this rectangle is not available on the tile server. * <code>regions</code> (object) – A mapping from region id to an object. Each ''region'' object contains the following properties: * <code>name</code> (string) – The region name. * <code>label_coord</code> (''coordinate'') – The coordinates of the region label. * <code>maps</code> (object) – A mapping from the map id to an object. Each ''map'' object contains the following properties: * <code>name</code> (string) – The map name. * <code>min_level</code> (number) – The minimum level of the map. * <code>max_level</code> (number) – The maximum level of the map. * <code>default_floor</code> (number) – The default floor of the map. * <code>map_rect</code> (''rectangle'') – The dimensions of the map, given as the coordinates of the lower-left (SW) and upper-right (NE) corners. * <code>continent_rect</code> (''rectangle'') – The dimensions of the map within the continent coordinate system, given as the coordinates of the upper-left (NW) and lower-right (SE) corners. * <code>points_of_interest</code> (list) – A list of points of interest ([[Point of Interest|landmark]]s, [[waypoint]]s and [[vista]]s) * <code>tasks</code> (list) – A list of [[Renown Heart|renown hearts]]. * <code>skill_challenges</code> (list) – A list of [[skill challenge]]s. * <code>sectors</code> (list) – A list of [[area]]s within the map. Each element of the ''points_of_interest'' list is an object with the following properties: * <code>poi_id</code> (number) – The point of interest id. * <code>name</code> (string) – The name of the point of interest. * <code>type</code> (string) – The type. This can be either <code>"landmark"</code> for actual [[Point of Interest|points of interest]], <code>"waypoint"</code> for [[waypoint]]s, or <code>"vista"</code> for [[vista]]s. * <code>floor</code> (number) – The floor of this object. * <code>coord</code> (''coordinate'') – The coordinates of this object. Each element of the ''tasks'' list is an object with the following properties: * <code>task_id</code> (number) – The renown heart id. * <code>objective</code> (string) – The objective or name of the heart. * <code>level</code> (number) – The level of the heart. * <code>coord</code> (''coordinate'') – The coordinates where it takes place. Each element of the ''skill_challenges'' list is an object with the following properties: * <code>coord</code> (''coordinate'') – The coordinates of this skill challenge. Each element of the ''sector'' list is an object with the following properties: * <code>sector_id</code> (number) – The area id. * <code>name</code> (string) – The name of the area. * <code>level</code> (number) – The level of the area. * <code>coord</code> (''coordinate'') – The coordinates of this area (this is usually the center position). ; Special types: * Dimension properties are two-element lists of width and height. * Coordinate properties are two-element lists of the x and y position. * Rectangle properties are two-element lists of coordinates. == Example == https://api.guildwars2.com/v2/floors/1/0 { "texture_dims": [ 32768, 32768 ], "regions": { "1": { "name": "Shiverpeak Mountains", "label_coord": [ 19840, 13568 ], "maps": { "31": { "name": "Snowden Drifts", "min_level": 15, "max_level": 25, "default_floor": 1, "map_rect": [ [ -49152, -24576 ], [ 49152, 24576 ] ], "continent_rect": [ [ 17664, 11264 ], [ 21760, 13312 ] ], "points_of_interest": [ { "poi_id": 164, "name": "Blasted Haven", "type": "landmark", "floor": 1, "coord": [ 20768.5, 11893.5 ] }, ... ], "tasks": [ { "task_id": 28, "objective": "Help hunters and travelers near the road.", "level": 15, "coord": [ 21326.4, 11982.8 ] }, ... ], "skill_challenges": [ { "coord": [ 18922.3, 11445.5 ] }, ... ], "sectors": [ { "sector_id": 1015, "name": "King Jalis's Refuge", "level": 19, "coord": [ 21673.8, 12111.8 ] }, ... ] }, ... } }, "4": { "name": "Kryta", "label_coord": [ 13440, 13696 ], "maps": { "15": { "name": "Queensdale", ... }, ... } }, ... } }
- -Chieftain Alex 14:04, 8 May 2021 (UTC)