Talk:World versus World

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Skirmish Rewards[edit]

Created a table with the same appearence as in PvP Leagues. Required pips and repeatable rewards need to be checked. Images are not included either. Mist-Warped Bundles have the same icon as Magic-Warped Bundles, maybe the same with a typo. Feel free to improve and embed this table.

Reward
Tiers
Required Rewards Skrimish
Pips Tiers Each Tier Final Reward
Wood Reward Closed.png
Wood
100 4
Bronze Reward Closed.png
Bronze
120 4
Silver Reward Closed.png
Silver
175 5
Gold Reward Closed.png
Gold
200 5
Platinum Reward Closed.png
Platinum
225 5
Mithril Reward Closed.png
Mithril
300 6
Diamond Reward Closed.png
Diamond
(repeatable)
330 6

--User_talk:Spellforcer

Adding on[edit]

  • Wood chest - 15 (25?) pips per tier for a total of 60 (4 tiers)
  • Bronze chest - 30 pips per tier for a total of 120 (4 tiers)
  • Silver chest - 35 pips per tier for a total of 175 (5 tiers)
  • You gain pips every 5 minutes depending on your participation (on the tick). Participation now goes up to level 6.
  • Other factors affecting pip gain are what place your server came for the tick and your WvW level.

I'm guessing "Bronze" is 150-619. - Awards 1 bonus pip. (could be 1-619, going off WXP Rank Titles page)

    • "Silver" is 620-1394 - Awards 2 bonus pips. <-I know this one is correct for sure.
    • "Gold" is 1395-2544 - Awards 3 bonus pips.
    • "Platinum" is 2545-4094 - Awards 4 bonus pips.
    • "Mithril" is 4095-6444 - Awards 5 bonus pips.
    • "Diamond" is 6445-9945 - Awards 6 bonus pips.

These WvW levels are incredibly high.

  • Server placement. Unsure if it's for tick or for skirmish score
    • 1st: 3 bonus pips
    • 2nd: 2 bonus pips
    • 3rd: 1 bonus pip

The WvW page is getting pretty crowded. Maybe it should be redone or it should have some sections split from it? Or collapsed. --Rain Spell (talk)

Can confirm Bronze rewards 1 bonus pip. Have been told that those not bronze do not get the bonus at all. EDIT: can confirm server placement is skirmish score - had highest tick score but lowest skirmish score and was only +1. Konig (talk) 04:34, 7 June 2017 (UTC)
Adding on: Server placement is for skirmish score during the tick; Outnumbered gives +5 pip bonus per tick. Konig (talk) 18:57, 7 June 2017 (UTC)
A page was made called Skirmish reward track that looks to be holding the collected data. I guess we'll apply edits there.--Rain Spell (talk) 19:33, 7 June 2017 (UTC)

Orange swords[edit]

Could it be mentioned that orange swords indicate 25+ player engagements (within the "zerg section)? --Life Infusion «T» 05:05, 6 July 2018 (UTC)

Trivia Section. AUS Server[edit]

Since where has there ever been a AUS server for GW2? "After April 17th, 2013, until February 23rd, 2016 switching between; NA, EU, and AUS servers removed your WvW ranking."--176.25.74.218 19:43, 23 November 2018 (UTC)

Adding Collapsible sections[edit]

So you know those collapsible window things? I'm considering using them on the WvW page to make it more browsable, because honestly, the hierarchy on this page, even once it's fixed, is still going to be super intimidating. I haven't really noticed any pages utilizing them as text hiders except for lore pages I believe, and I want to make sure there isn't some passive "best case/standardization" policy currently being followed. And if anyone could message me the code or page on how to use collapsibles, that'd be swell. Thanks. If there's no response on here or on discord, I'll probably start trying to collapse sections in 3 days or so.--Rain Spell (talk) 16:39, 2 March 2019 (UTC)


Feedback 2019/04/02[edit]

In the release by ANet on 2019-04-02 (https://wiki.guildwars2.com/wiki/Upcoming_changes_and_features), they talked about potential inclusion of the WvW and PvP zones into festivals. Here is a question for the ANet Devs - "Why not just start putting those festival nodes in the keeps, camps, and towers?" You already have code that resets resources when the targets flip. You already have code for the nodes. Save yourselves a lot of headaches and cheat this first year. During Wintersday, put Wintersday Tree of Generosity in each target that refresh with target flip. They allows players to get the same Wintersday supplies as PvE players. Raw Candy Corn nodes for Halloween. Etc Etc Etc.

Then, while we are at it - put the new nodes from all the new zones in the targets as well. Why is it that WvW players can't mine Mistonium? Quartz Crystal Formation? Sprocket Generator? Aurillium Node? Bloodstone Crystals? Petrified Stump? You get the point. These nodes are available; why then, are they not accessible to WvW players? You want small happy increments that you can demonstrate to players quickly and easily? Start adding in the resources they are being left behind on.

It won't cost you much R&D on this simple change, you already have all the code. And the QoL it would add to WvW players would be worth the effort. It would bridge the time between now and other changes for festivals you might have in mind. But in the meantime, just stop pretending the festivals aren't happening just because it is WvW. Simply adding in the resources will alleviate so much animosity. And if those node refresh each flip, that will create a motivation to attack those resources more often. --RoryMcgowen (talk)

Hi! This feedback section is really for feedback on the wiki article itself, not on anything game related. The wiki is run by volunteer players, and if you'd like a better chance at a dev seeing this, I recommend posting this information in the official forums. Good luck!--Rain Spell (talk) 23:02, 4 April 2019 (UTC)

Dredge Turret[edit]

Looking for information on this but not sure where to find it--Knighthonor (talk) 01:43, 17 September 2019 (UTC)

Common Terms and Abbreviations[edit]

This is just me explaining why I originally put the section in the article. I understand that as time passes and others contribute, the section will grow and develop and I'm super happy to see it. (less work for me!) But if it gets too big, then it's useless. The WvW page is already incredibly bloated, even after extensive cuts, redirects, and re-writes. I ask that when adding more terms, that you please use words you know servers besides your own use. Also, if you are able to merge a term into a line instead of adding a new line, that would aid legibility.

The scouting/player terms are ordered by objective priority and then are meant to get more general as they go down. This is one of the few lists that really don't want to be alphabetized. It does have a hierarchy though. If you think the hierarchy could be better, please feel free to reorganize, but for now it's basically: Key Objectives>Scouting Callouts>Scouting Terms. The commander terms and player behaviors ARE alphabetical. Please remember to use general language unless you know for a fact that certain terms are used ubiquitously across most or all servers on either NA or EU. (There are differences between EU and NA terms! But not many, and certainly not many key terms.) "Zerg" is an ubiquitous term. Calling SWT "Shills" (made this one up) is not an ubiquitous term. Calling dolyaks "dollies" is common, but it is not a term used by a majority of servers most of the time. Once a term is on the list, it's very hard to remove because NA users will think it's a weird EU thing and EU users will think it's a weird NA thing. Because of this, be especially mindful of adding terms. That said, be mindful of removing terms completely. Try to find ways to implement both if there is a conflict. If you know a term isn't used at all ever, just remove it. If you're doubtful, bring it to a talk page or leave it alone.

The more words on this list, the less useful it becomes! Thank you for taking the time to contribute to this page. It's a beast of a page. Be bold in your edits!

--Rain Spell (talk) 18:50, 14 July 2021 (UTC)

Adding on a few months later. Thoughts on making these 3 lists a table? It's a messy wall of text and a table might be prettier or just bloatier.--Rain Spell (talk) 05:21, 8 October 2021 (UTC)

Feedback 2022/12/25[edit]

In the Roles section, consider adding cloud/clouding in relation to Maguuma's and such's strategy. --90.230.239.152 21:39, 25 December 2022 (UTC)

Feb 14th reward rework notes[edit]

game-update-notes-february-14-2023

I believe I had the following buffs:

Spent supply repairing a T3 SMC during successful defenses (I did not fight during these)

Aden (talk) 15:29, 17 February 2023 (UTC)

My buffs:
Undefended Tower Tier 0 with bronze participation, only dealing lord dmg, no siege dmg, gave me (tested with 2 different towers):
Undefended Keep Tier 0 with bronze participation, , only dealing lord dmg, no siege dmg, gave:
Almdudler (talk) 19:09, 17 February 2023 (UTC)
People ingame are speculating whether a structure is defended is factored so it is a good thing you mention this aspect. --Life Infusion «T» 02:29, 18 February 2023 (UTC)


Type Cap/Def Event Reward Karma Experience Bag of Gear.pngBag of Gear Supply Bag.pngHeavy Supply Bag WvW Tournament Claim Ticket.pngWvW Skirmish Claim Ticket Grandmaster Mark Shard.pngGrandmaster Mark Shard Drop of Liquid World Experience.pngDrop of Instant World Experience Thimble of Liquid World Experience.pngThimble of Instant World Experience Celebration Bonus.png Celebration Bonus Dragon's Rage.png Festival Gobbler Boost Asc. Food Mission Slot- WvW.png Guild Objective Aura II Guild Enhancement- World Experience.png Guild Enhancement: World Experience WxP Enrichment.pngWxP Enrichment Guild Banner User
Ruin Cap Gold Karma Experience.png 0 0 0 0 0 0 0No 0No 1Yes 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Tower (Tier 0) Cap Bronze 340 Karma 241 Experience.png 1 2 0 0 1 0 0No 0No 1Yes 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Keep (Tier 0) Cap Bronze 680 Karma 440 Experience.png 1 2 0 0 2 0 0No 0No 0No 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Camp (Tier 1) Def Silver 128 Karma 90 Experience.png 0 0 0 0 0 0 0No 0No 0No ? 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Shrine Cap Gold 170 Karma 121 Experience.png 0 0 0 0 0 0 0No 0No 0No ? 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Dolyak Cap Gold 85 Karma 61 Experience.png 0 0 0 0 0 0 0No 0No 0No 1Yes 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Dolyak Cap Gold 85 Karma 55 Experience.png 0 0 0 0 0 0 0No 0No 0No 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Camp (Tier 0) Cap Gold 340 Karma 220 Experience.png 0 0 0 0 0 0 0No 0No 0No 0No 1Yes 0No 1Yes Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
SMC (Tier 2) Def Silver 255 Karma 180 Experience.png 2 2 1 1 0 1 0No 0No 0No ? 1Yes 0No 1Yes Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
SMC (Tier 2) Def Bronze 170 Karma 110 Experience.png 1 1 0 0 0 0 0No 0No 0No ? 1Yes 0No 1Yes Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Camp (Tier 1) Cap Gold 340 Karma 220 Experience.png 0 0 0 0 0 0 0No 0No 0No 0No 1Yes 0No 1Yes Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
SMC (Tier 2) Def Gold 340 Karma 241 Experience.png 2 3 1 1 0 1 0No 0No 0No ? 1Yes 0No 1Yes Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Dolyak Cap Gold 85 Karma 110 Experience.png 0 0 0 0 0 0 1Yes 1Yes 0No 0No 1Yes 0No 1Yes Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Camp (Tier 0) Cap Gold 340 Karma 420 Experience.png 0 0 0 0 0 0 1Yes 1Yes 0No 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Sentry Cap Gold 170 Karma 220 Experience.png 0 0 0 0 0 0 1Yes 1Yes 0No ? 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Camp (Tier 0) Cap Gold 340 Karma 420 Experience.png 0 0 0 0 0 0 1Yes 1Yes 0No 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Tower(Tier 0) Cap Bronze 340 Karma 420 Experience.png 1 2 0 0 1 0 1Yes 1Yes 0No 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Dolyack Cap Gold 85 Karma 105 Experience.png 0 0 0 0 0 0 1Yes 1Yes 0No 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Sentry Cap Gold 170 Karma 210 Experience.png 0 0 0 0 0 0 1Yes 1Yes 0No 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Dolyack Cap Gold 85 Karma 105 Experience.png 0 0 0 0 0 0 1Yes 1Yes 0No 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Camp (Tier 0) Cap Gold 340 Karma 420 Experience.png 0 0 0 0 0 0 1Yes 1Yes 0No 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Keep (Tier 0) Def (failed) Bronze Karma 158? Experience.png 1 2 0 0 ? 0 1Yes 1Yes 0No 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Keep (Tier 0) Cap Silver 1,020 Karma 1,260 Experience.png 1 2 1 0 4-5 0 1Yes 1Yes 0No 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Shrine Cap Gold 170 Karma 220 Experience.png 0 0 0 0 0 0 1Yes 1Yes 0No 0No 1Yes 0No 0No Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Sentry Cap Gold 170 Karma 210 Experience.png 0 0 0 0 0 0 1Yes 1Yes 0No 0No 1Yes 0No 1Yes Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Camp (Tier 0) Cap Gold 340 Karma 420 Experience.png 0 0 0 0 0 0 1Yes 1Yes 0No 0No 1Yes 0No 1Yes Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)
Tower (Tier 0) Cap Bronze 340 Karma 420 Experience.png 1 2 0 0 1 0 1Yes 1Yes 0No 0No 1Yes 0No 1Yes Thecaligarmo (talk) 18:34, 18 February 2023 (UTC)

I need to add some details on what I did for each one so we have an idea of what the requirements are for each tier. But we tested and 23+ supply spent on repairing walls (and nothing else) will give you gold for Tier 1 SMC defending and 21-22 gives silver (didn't test exact point between nothing/bronze/silver.) Thecaligarmo (talk) 20:45, 18 February 2023 (UTC)


    • Current Breakdown**:
SMC (Defending) Experience Karma Other
Gold 200? Experience.png 340 Karma 2 Bag of Gear.pngBag of Gear, 3 Supply Bag.pngHeavy Supply Bag, 1 Thimble of Liquid World Experience.pngThimble of Instant World Experience, 1 WvW Tournament Claim Ticket.pngWvW Skirmish Claim Ticket, 1 Grandmaster Mark Shard.pngGrandmaster Mark Shard
Silver 150? Experience.png 255 Karma 2 Bag of Gear.pngBag of Gear, 2 Supply Bag.pngHeavy Supply Bag, 1 WvW Tournament Claim Ticket.pngWvW Skirmish Claim Ticket, 1 Grandmaster Mark Shard.pngGrandmaster Mark Shard, Experience (see below)
Bronze 100? Experience.png 170 Karma 1 Bag of Gear.pngBag of Gear, 1 Supply Bag.pngHeavy Supply Bag
  • You can repair the wall with 23 supplies to get gold. This does not seem to change based on Tier (Tier 1 and Tier 2 SMC both had 22 supply for silver and in Tier 1, you need 23 supply for gold)
  • 10 supplies will give you bronze and 14-22 supplies give you silver (11-13 have not been tested yet) - Tested on Tier 2
  • For Tier 1, the silver chest dropped 5 Drop of Liquid World Experience.pngDrop of Instant World Experience, but in Tier 2, the silver chest dropped 1 Thimble of Liquid World Experience.pngThimble of Instant World Experience. This feels like a Tier thing as the thimble was received 4 times in Tier 2 and it never dropped 5 Drops. Whereas in Tier 1 it only dropped the 5 Drops.
  • For T3 22 sup repairs gave you silver, 23 sup repairs gave you gold and the items for silver chest you got changed to what Gold Tier 1 gives. (3 heavy, 2 gear, thimble, ticket and shard) For Gold Tier 3 defending you get: 1 bag of gear, 3 heavy supply bags, 2 gradnmaster mark shards, 2 wvw skirmish tickets, 1 thimble of wvw exp and 1 Loot Sack.pngLoot Bag
  • * Rewards for defending are dependent on Tier (at least for SMC)
Keep(Capping) Experience Karma Other
Gold ? Experience.png 640 Karma 2 Bag of Gear.pngBag of Gear, 2 Supply Bag.pngHeavy Supply Bag, ? Drop of Liquid World Experience.pngDrop of Instant World Experience, 1 WvW Tournament Claim Ticket.pngWvW Skirmish Claim Ticket, 1 Grandmaster Mark Shard.pngGrandmaster Mark Shard
Silver 500? Experience.png 1,020 Karma 1 Bag of Gear.pngBag of Gear, 2 Supply Bag.pngHeavy Supply Bag, 4-5 Drop of Liquid World Experience.pngDrop of Instant World Experience, 1 WvW Tournament Claim Ticket.pngWvW Skirmish Claim Ticket
Bronze 400 Experience.png 680 Karma 1 Bag of Gear.pngBag of Gear, 2 Supply Bag.pngHeavy Supply Bag, 2 Drop of Liquid World Experience.pngDrop of Instant World Experience
Bronze - Failure 50?Experience.png 0 Karma 1 Bag of Gear.pngBag of Gear, 2 Supply Bag.pngHeavy Supply Bag, ? Drop of Liquid World Experience.pngDrop of Instant World Experience
Tower (Capping) Experience Karma Other
Gold ? Experience.png ? Karma 2 Bag of Gear.pngBag of Gear, 3 Supply Bag.pngHeavy Supply Bag, 1 Thimble of Liquid World Experience.pngThimble of Instant World Experience, 1 WvW Tournament Claim Ticket.pngWvW Skirmish Claim Ticket, 1 Grandmaster Mark Shard.pngGrandmaster Mark Shard
Silver ? Experience.png ? Karma ?
Bronze 200(?) Experience.png 340 Karma 1 Bag of Gear.pngBag of Gear, 2 Supply Bag.pngHeavy Supply Bag, 1 Drop of Liquid World Experience.pngDrop of Instant World Experience
  • For tower capping, if you only kill the champion and cap (stand in circle) you'll get bronze.
  • The rewards currently listed above were from a Tier 3 capture. We'll need to double check with a Tier 0 capture to see if there are differences.
Camp (Defending) Experience Karma Other
Gold ? Experience.png ? Karma ?
Silver ? Experience.png ? Karma 0No
Bronze 75? Experience.png 128 Karma 0No
Camp (Capping) Experience Karma Other
Gold 200 Experience.png 340 Karma 0No
Silver ? Experience.png ? Karma 0No
Bronze ? Experience.png ? Karma 0No
Shrine (Cap) Experience Karma Other
Gold 100(?) Experience.png 170 Karma 0No
Silver ? Experience.png ? Karma 0No
Bronze ? Experience.png ? Karma 0No
Dolyak (Kill) Experience Karma Other
Gold 50 Experience.png 85 Karma 0No
Silver ? Experience.png ? Karma 0No
Bronze ? Experience.png ? Karma 0No
Sentry (Kill) Experience Karma Other
Gold 75? Experience.png 170 Karma 0No
Silver ? Experience.png ? Karma 0No
Bronze ? Experience.png ? Karma 0No

Ruin: No rewards (Maybe if you get all 3 ruins?)

Ruins, Camps, Dolyaks, et cetera, are out of the scope of this update. It only focusses on the tower, keep, and stone mist capture/defend events. Gold reward for capturing T3 SM after a long siege rewards 3 claim tickets, 3 grandmaster shards, 4 bags of heavy loot, 2 bags of loot, 4 heavy supply bags, 2 heavy loot bags, and a 5,000 wxp instant flask, that might be tier 8. jowjowjow (talk) 16:54, 23 February 2023 (UTC)
Did you stand in the ring and tag guards? It seems that standing in the ring counts heavily at least for events that involve capping things. The Heavy Loot Bags are probably from players unless you mean the gold text item that is reused from PvE , Loot_Bag_(achievement_reward). From my research only 2 skirmish tickets and 2 grandmaster shards is distributed for SMC but maybe you had a higher tier. It is a shame that Arenanet does not show reward tier past the existing bronze/silver/gold. What is consistently rewarded is Bag of Gear and Heavy Supply Bags. --Life Infusion «T» 19:11, 23 February 2023 (UTC)
Also T3 tower defense is 1 grandmaster mark shard and 1 ticket for gold tier. --Life Infusion «T» 19:18, 23 February 2023 (UTC)
Did you stand in the ring and tag guards? - yes and we killed a lot of defending players. My kill count was somewhere between 20-30, since I got the weekly player kill reward shortly after the capture (during the defence) and I hadn't played that week yet, but I can't recall if I did siege damage. The Heavy Loot Bags are probably from players - no, they were included in the chest to my surprise. This was the reward chest: User Jowjowjow reward chest T3 SM cap.jpg Oh I see I have not been precise with the loot bags. It were 4 heavy supply bags and 2 heavy loot bags. jowjowjow (talk) 10:08, 24 February 2023 (UTC
T2 keep silver defense gives 1 ticket, 2 heavy supply bags, Bag of Gear , 4 x 250 WXP (Drop of WxP). --Life Infusion «T» 01:36, 25 February 2023 (UTC)
T1 keep gold tier cap gives 1 skirmish ticket, 1 grandmaster mark shard, 2 heavy supply bags, 2 Bag of Gear, thimble of WXP (2500 WXP) --Life Infusion «T» 07:07, 25 February 2023 (UTC)
T1 tower gold tier defense gives 2 drops of Instant WxP , Bag of Gear, 2 Heavy Supply Bag --Life Infusion «T» 04:51, 26 February 2023 (UTC)

Grandmaster Mark Shards in particular[edit]

Yesterday when capping a T0 keep I actually received one for gold tier participation. I asked people in map chat since I was surprised at receiving one, in prior caps of T0 keeps I do not believe I had one drop. Other people stated they did not receive one and that it might be RNG as far as the shards. I will keep a lookout on this in particular but if people in WvW are claiming it is RNG based it could be a non guaranteed drop. --Life Infusion «T» 22:47, 27 February 2023 (UTC)

Feb 28 rework rework[edit]

https://en-forum.guildwars2.com/topic/128185-game-update-notes-february-28-2023/#comment-1861015 Adjusted the rewards granted by Objective Scaling Rewards. --Life Infusion «T» 20:02, 28 February 2023 (UTC)

Looks like we'll have to restart all the work. Since the old data is no longer relevant, should we just get rid of it and start a new thread and information gathering? Thecaligarmo (talk) 07:42, 2 March 2023 (UTC)
Been trying to keep the shard info on the grandmaster shard page but I have not kept it as tidy as you have with a table --Life Infusion «T» 05:14, 4 March 2023 (UTC)
Talk page (sections) are generally not deleted, we can start over again here. Maybe one of the mods has an opinion about it. jowjowjow (talk) 18:43, 7 March 2023 (UTC)

March 14 update[edit]

Repairs no longer give credit for event and keep objective scaling has been adjusted. --Life Infusion «T» 20:54, 14 March 2023 (UTC)

WvW Objective Scaling Reward Tiers[edit]

The rewards appear in a bouncy chest that when opened must be accepted.

Tier ID Loot Image
Tier A (0 WXP) Missing Image
Tier B (250 WxP) Bonus A 1-1-1.jpg
Tier C (250 WxP) Bonus B 1-1-2.jpg
Tier D (500 WxP) Bonus C-2-1-2.jpg
Tier E (1000 WXP) Bonus D 4-1-2-1.jpg
Tier F (2500 WxP) Bonus E 1-2-2-1-1.jpg
Tier G (2500 WxP) Bonus F 1-2-3-1-1.jpg
Tier H (2500 WxP) Bonus G 1-1-3-2-1-2.jpg
Tier I (5000 WxP) Bonus H 1-2-4-3-3.jpg

Note[edit]

  • The Feb 16 2023 update note stated: Reduced world experience awarded via Objective Scaling Rewards. The new range is from 0 (tier 1) to 5,000 (tier 8).
  • 9 Tiers have been observed. Separ (talk) 00:01, 31 March 2023 (UTC)
  • I tried really hard to get Tier A, the 0 Wxp reward, but it seems near impossible to get currently. jowjowjow (talk) 11:46, 2 July 2023 (UTC)
    • On another note, are all the other tiers still obtainable or has one been removed in the Feb/March update to get to the 8 tiers mentioned? B through F, and H, are still rewarded, and I'm fairly certain G and I are too. jowjowjow (talk) 11:07, 8 July 2023 (UTC)

Bloated Common Terms and Abbreviations[edit]

Hello all. It seems as if the section has become rather large. I'm happy to have seen it grow, but it's to the point right now that it's hard to read and rather inaccessible. I'm proposing some potential solutions and am interested in hearing other solutions, as well, of course.

  1. Keep as is
  2. Keep as is, but cull some of the descriptions to use fewer examples/be shorter
  3. Keep as is, but cull many of the words that may be less commonly used, despite their server's uniqueness. (tricky)
  4. Keep as is, but create a new quick reference category for the most common, generic terms such as zerg, eyes, hills, bay, etc. (No more than 10 terms long)
  5. Move to a separate WvW Common Terms and Abbreviations page similar to the Abbreviations page and maintain the same formatting as it is now. May be able to provide additional details or images to break up the text?
  6. Move to a separate WvW Common Terms and Abbreviations page similar to the Abbreviations page and utilize formatting similar to Abbreviations.
  7. Leave the data on the page, but reformat into a table. (I have 2 options on a sandbox page here: User:Rainspell/Sandbox 3)
  8. Leave the data on the page, but hide it behind dropdowns.

--Rain Spell (talk) 22:43, 6 October 2023 (UTC)

July 16th WvW Update split - Victory Points change comes live with weekly WvW reset[edit]

The change to the vp will be added on July 19th. See: https://en-forum.guildwars2.com/topic/148427-victory-point-changes-going-live-july-19th/ --Lucy Luft (talk) 03:42, 18 July 2024 (UTC)

My bad, I jumped the gun.-Rain Spell (talk) 05:45, 18 July 2024 (UTC)

Victory Points Time Slots start/end?[edit]

Stupid question: are the timeslots for the victory points when the slot starts or when it finishes? Does the victor get the 42 points at 8 pm (skirmish 6-8 pm) or 10 pm (skirmish 8-10 pm)? I guess it's the start the of the skirmish but I ask to be sure. --Lucy Luft (talk) 07:33, 20 July 2024 (UTC)

Good question and one which was asked in the GW2 Developer API discord. We don't really know yet, as Arenanet ballsed up the implementation. Currently the NA/EU score weighting is reversed, and the first tick (should have been UTC+1 19:00 for me, was allocated the PST 19:00 weighting instead). Suggest we let them fix it before writing it down. -Chieftain AlexUser Chieftain Alex sig.png 09:38, 20 July 2024 (UTC)
Yeah, I'm generally only updating the page with what they've put out on the forums/notes, and doing that with some delays when I can because bugs are rampant. (If I see/hear a question regarding updates asked two to three times in team chat, I usually put the answer here.) I saw your note on the number of headings on the page, and I don't really know how unavoidable it is. The game mode could literally be its own stand alone game with its own wiki and we already push a lot of information to other pages. I try and go through it once a year and do a mass culling of extraneous stuff, but it's honestly nearly as lean as I can get it without removing information that should be accessible. I'm open to suggestions of how to set up navigation better for the page, but it's such a sprawling page, I don't know how feasible that is.--Rain Spell (talk) 23:34, 21 July 2024 (UTC)